Posted by kingtoke on Thu Dec 2nd at 4:02pm 2004
"Leaf (portal 1553) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X to view the problem."
when i compile, when i run it with the -glview parameter, it comes up
** Executing...
** Command: -glview
** Parameters:
* Could not execute the command:
-glview
* Windows gave the error message:
"Access is denied."
the .bsp compiles correctly and is runable, but the vvis part fails to compile
Posted by Leperous on Thu Dec 2nd at 4:14pm 2004
Leperous
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Posted by kingtoke on Thu Dec 2nd at 4:31pm 2004
Which way do you mean, because neither seem to work correctly for me - im sure im doing it completely wrong
also the same thing happens with bounce, it's either access denied. or if i put it in the normal compile window, nothing seems to happen
ta for your help
example...
http://homepage.ntlworld.com/simon_elliott3/vvis.JPG
Posted by Leperous on Thu Dec 2nd at 7:17pm 2004
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Posted by kingtoke on Thu Dec 2nd at 8:47pm 2004
when i do that the compile process window is just blank :/
Posted by Leperous on Thu Dec 2nd at 9:31pm 2004
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Posted by kingtoke on Fri Dec 3rd at 1:49am 2004
Thanks for trying to help me leperous, but i still can't get my head around this glview thingy, whenever i try to run it it either doesn't seem to do anything or gives me a list of parameters which don't make a whole lot of sense to me. im sure its staring me in the face, but its bugging the hell out of me.
first i noticed the leaf problem was after i installed a projecter and used the project decal entity, i've since deleted it but im still having the problem.
I've updated my image to show the way i have the expert tab set up - thanks to your tutorial. could you please point me as to what i'm doing wrong now ![]()
my compile window
** Executing...
** Command: "C:Program FilesValveSteamSteamAppskingtokesourcesdkbinvbsp.exe"
** Parameters: "c:program filesvalvesteamsteamappskingtokesourcesdkcstrike_sample_contentmapskt_callcenter"
Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: c:program filesvalvesteamsteamappskingtokesourcesdkcstrike_sample_contentmaterials
Loading c:program filesvalvesteamsteamappskingtokesourcesdkcstrike_sample_contentmapskt_callcenter.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:program filesvalvesteamsteamappskingtokesourcesdkcstrike_sample_contentmapskt_callcenter.prt...done (1)
Creating default cubemaps for env_cubemap using skybox sky_dust...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (378831 bytes)
Building Physics collision data...
done (1) (378831 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing c:program filesvalvesteamsteamappskingtokesourcesdkcstrike_sample_contentmapskt_callcenter.bsp
6 seconds elapsed
Memory leak: mempool blocks left in memory: 49
** Executing...
** Command: "C:Program FilesValveSteamSteamAppskingtokesourcesdkbinvvis.exe"
** Parameters: "c:program filesvalvesteamsteamappskingtokesourcesdkcstrike_sample_contentmapskt_callcenter"
Valve Software - vvis.exe (Nov 22 2004)
1 threads
reading c:program filesvalvesteamsteamappskingtokesourcesdkcstrike_sample_contentmapskt_callcenter.bsp
reading c:program filesvalvesteamsteamappskingtokesourcesdkcstrike_sample_contentmapskt_callcenter.prt
1610 portalclusters
4738 numportals
Leaf (portal 1557) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X to view the problem. <----My Problem
** Executing...
** Command: "C:Program FilesValveSteamSteamAppskingtokesourcesdkbinvrad.exe"
** Parameters: "c:program filesvalvesteamsteamappskingtokesourcesdkcstrike_sample_contentmapskt_callcenter"
Valve Software - vrad.exe (Nov 22 2004)
----- Radiosity Simulator ----
1 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
ERROR: Couldn't open texlight file C:Program FilesValveSteamSteamAppskingtokesourcesdkbinlights.rad
** Executing...
** Command: "C:Program FilesValveSteamSteam.exe"
** Parameters: applaunch 240 -developer 1 -console 1 -map "kt_callcenter,"
** Executing...
** Command: Copy File
** Parameters: "c:program filesvalvesteamsteamappskingtokesourcesdkcstrike_sample_contentmapskt_callcenter.bsp" "C:Program FilesValveSteamSteamAppskingtokesourcesdkcstrike_sample_contentmapskt_callcenter.bsp"
** Executing...
** Command: "C:Program FilesValveSteamSteamAppskingtokesourcesdkbinvvis.exe"
** Parameters: "c:program filesvalvesteamsteamappskingtokesourcesdkcstrike_sample_contentmapskt_callcenter" -glview
Valve Software - vvis.exe (Nov 22 2004)
Command line: "C:Program FilesValveSteamSteamAppskingtokesourcesdkbinvvis.exe" "c:program filesvalvesteamsteamappskingtokesourcesdkcstrike_sample_contentmapskt_callcenter" "-glview"
usage : vvis [options...] bspfile
example: vvis -fast c:hl2hl2mapstest
Common options:
-v (or -verbose): Turn on verbose output (also shows more command
-fast : Only do first quick pass on vis calculations.
-mpi : Use VMPI to distribute computations.
-low : Run as an idle-priority process.
env_fog_controller specifies one.
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
Other options:
-radius_override: Force a vis radius, regardless of whether an
-mpi_pw <pw> : Use a password to choose a specific set of VMPI workers.
-threads : Control the number of threads vbsp uses (defaults to the #
or processors on your machine).
-nosort : Don't sort portals (sorting is an optimization).
-tmpin : Make portals come from tmp<mapname>.
-tmpout : Make portals come from tmp<mapname>.
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