Re: NPC waypoints
Posted by Junkyard God on Sat Dec 4th at 8:53pm 2004
this is how i did it in hl1 , i think the same goes for hl2
make a aiscriptd_sequence entity in the place you want the zombie to go,
target the zombie with it (so give your zombie a name and put it in aiscripted_sequence targer field)
and set the fields so the zombie will walk to the scripted sequence,
i think you need to fill inthe fields , move to and change the field
with search within range to the distance the zombie is away for the
scripted sequence,
i know this is a bit of a bad description, maybe someone else can tell
you more specificly what entity names and fields you must fill in, it's
been a while for me since i touched hammer, and that was for hl1
since i installed the new sdk my old hammer is broken and my new hammer doesn't work yet :S
EDIT:
info_node entitys in the map will tell the npcwhere he can go and where not i think, but you must place them with care
[addsig]

Junkyard God
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Registered: Oct 27th 2004
Location: The Nether Regions
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