Simple Elevators
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Re: Simple Elevators
Posted by Drominix on Fri Dec 3rd at 12:48am 2004


Hey, if you have played killbox for HL1 DM, you know how fun it is. I just made an identical killbox for HL2 DM with some added source engine jazz. The gameplay so far is exactly the same and is a complete replica. One thing is stumping me. The damn elevators!!! I just need simple elevators to when you stand on them they go up to a point, wait, and go back down to the starting point. I have tried everything and nothing is working. Could someone tell me how or point me in a direction?

Here is what I have done:

Made 2 path_corner entities. One at possition #1 and one at possition #2.
Made the object for my elevator and attached func_tracktrain to it
In the func_tracktrain I selected possition #2 as first stop target (I have tried changing that to 1 but it didnt work)

Thats it. Please help!

P.S. Anyone had any luck creating spawn points for HL2 DM?





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Re: Simple Elevators
Posted by Tracer Bullet on Fri Dec 3rd at 2:19am 2004


? quoting Drominix
Hey, if you have played killbox for HL1 DM, you know how fun it is.

Oh, the horror! Make the voices stop! If there is ever a time when that smiley is appropriate, this is it.

I'm quite torn actually. It's kind of a duty for those of us with more experience to help newer members of the community, but on the other hand, I can't condone blasphemy. This is almost a serious ethical dilemma. It's like deciding whether to teach someone how to shoot a gun when you know they are going to go around blowing the heads off of puppies.

Just for your personal edification Drominix, "killbox" is something of a swear word around here.

[addsig]




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Re: Simple Elevators
Posted by Spartan on Fri Dec 3rd at 2:31am 2004


? quoting Tracer Bullet

Just for your personal edification Drominix, "killbox" is something of a swear word around here.

Your such a killbox Tracer. I'm going to killbox your mother. Look at those killboxers over there.

Hmmm doesn't really work to well for me Tracer.

[addsig]




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Re: Simple Elevators
Posted by Tracer Bullet on Fri Dec 3rd at 3:14am 2004


How about: that map is practically a killbox! Works for me. Maybe "insult" would be a bit more accurate of a description though.

[addsig]




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Re: Simple Elevators
Posted by Drominix on Fri Dec 3rd at 3:29am 2004


You guys are real helpful . I submitted v1 to the maps section. Check it out. But I still need help on elevators.





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Re: Simple Elevators
Posted by Tracer Bullet on Fri Dec 3rd at 5:40am 2004


You seem like a good guy even if you are making a killbox so here goes. I'm not much of a HL2 mapper yet, but from looking at the ents here is what you want to do:

Use a func_door as the platform. Set the move direction to "up" or "down" depending on what you want. Now set the "lip" value to the number of units you need your elevator to move. This setup should be functional as is, but if you want the lift to come up to the upper level when a player aproaches it(or down to the lower depending on your default position), you need to use trigger_multiple ents to target your "elevator"

[addsig]




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Re: Simple Elevators
Posted by Nanodeath on Fri Dec 3rd at 4:11pm 2004


Also func_movelinear should do the trick...hmm, totally unrelated, but I just noticed the SetPosition input of the entity. Interesting...



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Re: Simple Elevators
Posted by diablobasher on Fri Dec 3rd at 4:39pm 2004


KILLBOX YOU MAN!!!

lol.

Wow, func_doors as elevator's, i dont know much about source yet, but surely there is another way? I tried to call my bank, and got an answer machine. Surely there must be another way.

[addsig]




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Re: Simple Elevators
Posted by Tracer Bullet on Fri Dec 3rd at 8:20pm 2004


I'm sure there are a myriad of other ways. This just happens to be the simplest solution for a two level elevator. [addsig]



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Re: Simple Elevators
Posted by Yak_Fighter on Fri Dec 3rd at 8:25pm 2004


The elevator building technique you should be pursuing is drag-clicking your killbox.vmf file into your desktop Recycle Bin. Once that is complete you should open the Recycle Bin and select Empty Recycle Bin from the toolbar. Congrats, your problem is solved! [addsig]



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Re: Simple Elevators
Posted by Tracer Bullet on Fri Dec 3rd at 8:33pm 2004


? quoting Yak_Fighter
The elevator building technique you should be pursuing is drag-clicking your killbox.vmf file into your desktop Recycle Bin. Once that is complete you should open the Recycle Bin and select Empty Recycle Bin from the toolbar. Congrats, your problem is solved!

I should think "shift+delete" would be a bit more efficient, if equally effective.

[addsig]




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Re: Simple Elevators
Posted by Neural Scan on Fri Dec 3rd at 8:36pm 2004


You know, as funny (and as off-topic) as this may seem, I haven't yet seen a killbox map listed on hl2dm servers... :/



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Re: Simple Elevators
Posted by Yak_Fighter on Fri Dec 3rd at 8:55pm 2004


give it a week

[addsig]



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Re: Simple Elevators
Posted by Drominix on Fri Dec 3rd at 10:10pm 2004


Tracer, thank you very much. I will try that in a second. And I shake a fist at you all!! *shakes fist*



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Re: Simple Elevators
Posted by Tracer Bullet on Fri Dec 3rd at 10:40pm 2004


I was bored, so here is an example map showing how to make a lift with either a func_door or a func_movelinear. The func_door solution is less complex, but the func_movelinear seems somewhat less problematic. your choice.

DOWNLOAD

Edit:

With both of these solutions, I end up with a sort of stutter where it seems like the lift vibrates when I am on it. This may simply be due to the fact that I am running at less than the minimum system requirements for HL2, but I don't know. I'd appreciate notification should anyone else experiences the same problem.

[addsig]




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Re: Simple Elevators
Posted by ReNo on Fri Dec 3rd at 10:41pm 2004


Might as well turn it into a tutorial since you went through the bother
[addsig]




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Re: Simple Elevators
Posted by Spartan on Fri Dec 3rd at 10:44pm 2004


? quoting Yak_Fighter
give it a week

Yes because for noobs it takes about a week to figure out how to hollow the box first.

[addsig]



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Re: Simple Elevators
Posted by Nanodeath on Fri Dec 3rd at 10:49pm 2004


Lol, yeah, seems like a week is a bit long...



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Re: Simple Elevators
Posted by Naklajat on Fri Dec 3rd at 11:20pm 2004


i tried making an elevator not too long ago and got the stuttering movements as well. i recall elevators in hl2 that worked... on to the sdk docs! and... they contain nothing on elevators! on to google...
[addsig]




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Re: Simple Elevators
Posted by Neural Scan on Fri Dec 3rd at 11:23pm 2004


Could you not make the elevator using physics or something? I remember there being a few parts where that was done in hl2, though I don't know much about physics entities so I can't give much help.




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