Hello
I am aware how to make Textures for HL2 and have made many
but none of my textures will react to the env_cubemaps in my map. Is it
something that I put in the text file that goes with my texture or is
it more complex than that. I would appreciate the help very much.
THanks
EDIT: Moved from HL1 editing - ReNo
[addsig]
1
Re: How do I make env_cubemap compat textures
Posted by notnorm on Fri Dec 3rd at 11:22pm 2004
Posted by notnorm on Fri Dec 3rd at 11:22pm 2004
1
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