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Quote
Re: file
Posted by itisjp on Sat Dec 4th at 3:17am 2004


OK... Some weird things going on here. I have compiled and run a map and everything went fine. Now s**t has hit the fan, I tride to make a new map and I get a Steam error stating that it can not find the specified file. I set up the game configuration from here

http://www.valve-erc.com/srcsdk/Hammer/html/Manually_Config_Hammer.html

Then I set up the expert compile from here:

http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=126

It hangs on the Copy file command.

Comand:

Copy File

Parameters

$path$file.bsp $bspdir$file.bsp

This is a Screen shot of the Game Configuration

>>

Here is the Run Map command I have

Command Parameters
_____________ ____________

$bsp_exe $path$file

$vis_exe $path$file

$light_exe $path$file

Copy File $path$file.bsp $bspdir$file.bsp

$game_exe -applaunch 320 -developer 1 -console 1 -map $file

I was able to run one map that I created before I used the current configuration, but since I created the new configuration I can not compile a new map and I get the following error:


** Executing...
** Command: "C:Program FilesSteamSteamAppsitisjpsourcesdkbinvbsp.exe"
** Parameters: "c:program filessteamsteamappsitisjpsourcesdkhl2mp_sample_contentmapstest3"

Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: c:program filessteamsteamappsitisjpsourcesdkhl2mp_sample_contentmaterials
Loading c:program filessteamsteamappsitisjpsourcesdkhl2mp_sample_contentmapstest3.vmf
Brush 8: origin brushes not allowed in world

** Executing...
** Command: C:Program FilesSteamSteamAppsitisjpsourcesdkbinvvis.exe
** Parameters: c:PROGRA~1steamSTEAMA~1itisjpSOURCE~1HL2MP_~1mapstest3

Valve Software - vvis.exe (Nov 22 2004)
1 threads
reading c:progra~1steamsteama~1itisjpsource~1hl2mp_~1mapstest3.bsp
Error opening c:progra~1steamsteama~1itisjpsource~1hl2mp_~1mapstest3.bsp

** Executing...
** Command: C:Program FilesSteamSteamAppsitisjpsourcesdkbinvrad.exe
** Parameters: c:PROGRA~1steamSTEAMA~1itisjpSOURCE~1HL2MP_~1mapstest3

Valve Software - vrad.exe (Dec 1 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:progra~1steamsteama~1itisjpsource~1hl2mp_~1mapstest3.bsp
Error opening c:progra~1steamsteama~1itisjpsource~1hl2mp_~1mapstest3.bsp

** Executing...
** Command: Copy File
** Parameters: "c:program filessteamsteamappsitisjpsourcesdkhl2mp_sample_contentmapstest3.bsp" "C:Program FilesSteamSteamAppsitisjphalf-life 2 deathmatchhl2mpmapstest3.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."





Quote
Re: file
Posted by Tracer Bullet on Sat Dec 4th at 3:26am 2004


Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: c:program filessteamsteamappsitisjpsourcesdkhl2mp_sample_contentmaterials
Loading c:program filessteamsteamappsitisjpsourcesdkhl2mp_sample_contentmapstest3.vmf
Brush 8: origin brushes not allowed in world

** Executing...

You have a world brush textured with tools/origin. either delete the brush, retexture it, or include it in an entity as it is probably supposed to be.

[addsig]




Quote
Re: file
Posted by itisjp on Sat Dec 4th at 3:49am 2004


I am still dumb as a rock .... (from my first post). I deleted the rotating door with the Orgin brush and the map compiled. I tried this tutorial for a rotating door

http://www.snarkpit.com/editing.php?page=tutorials&id=109

and I failed at getting it to work. I created a func_door_rotating with a distance of 90. Then I created a solid with a tools/toolsorigin texture and placed it inside the func_door_rotating entity. Where did I go wrong? The tutorial talked about binding the two together but I did not grasp that part. Is their some step I missed to bind the origin solid and the func_door_rotating?





Quote
Re: file
Posted by itisjp on Sat Dec 4th at 4:15am 2004


OK .... I finally figured it out. You have to select the door and the origin solid then change both of them to the func_door_rotating entity. Ahhh... understanding is so much better.

Still dumb as a Rock,

Jp





Quote
Re: file
Posted by Nanodeath on Sat Dec 4th at 5:32am 2004


You can do that...but actually since you can specify the origin in the new Hammer (the small white circle in the middle) I believe the origin texture is obsolete and only included for backwards compatibility...




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