Railings
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Re: Railings
Posted by diablobasher on Sat Dec 4th at 11:31am 2004


Ya know those cool railings, like stairway railings and scaffolding, everytime i try to make them, i dont know the best way, i use cylinders and rotate them to the best shape, but i always get errors saying something about vertex manipulation creating unusable faces or something. Whats the bast way to make railings, fences, trusses ect?

I need some railing and trusses in a map im making, fences dont really matter, but the hand rails for stairs and banistars are really starting to annoy me, they either dont look right, or wont show up because of bad vertex editing. When i havent even touched on vertex editing, its getting silly

Thanks in advance.

Adrian

[addsig]




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Re: Railings
Posted by Leperous on Sat Dec 4th at 11:37am 2004


Use prop_static models, there are plenty of fence/railing models you can use.

Though I haven't yet figured out a way to "sew" them all together neatly yet :/





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Re: Railings
Posted by Neural Scan on Sat Dec 4th at 11:38am 2004


The best thing to use is a Prop_Static. There you can choose whatever model you want, just look through the folders. There's loads of railings, fences etc. Prop_Statics can be moved around, rotated, resized etc. so they're very flexible.

Hope that helps

Edit: You beat me to it, Lep!





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Re: Railings
Posted by diablobasher on Sat Dec 4th at 11:44am 2004


Whenever i try to resize a prop_static, its having none of it....it just stays the same size, even when i scale it

Also, does anyone know how to stop my table from falling over because i have placed a gun on it? The table it prop_physics, the gun is a gun.

Cheers

[addsig]




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Re: Railings
Posted by Leperous on Sat Dec 4th at 11:57am 2004


You can't resize it, they're fixed. If you need longer railings then use a different model, or use several of them.



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Re: Railings
Posted by Highlander on Mon Jan 31st at 2:37pm 2005


I found that if you hold alt while moving them you can get them lined up perfectly and the end result makes them look seamless




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Re: Railings
Posted by French Toast on Mon Jan 31st at 7:29pm 2005


I'm having a problem where I have a prop_physics table, but the computer thats on them keeps falling off. Any ideas?

[addsig]



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Re: Railings
Posted by diablobasher on Mon Jan 31st at 8:38pm 2005


I had the same problem with a table when i put a gun on it. I think it has to be prop static i never found a way around it. [addsig]



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Re: Railings
Posted by DrGlass on Mon Jan 31st at 8:40pm 2005


? quote:
I'm having a problem where I have a prop_physics table, but the computer thats on them keeps falling off. Any ideas?


check the 'start asleep' flag then they will spawn where you set them but once they are touched they will move
[addsig]




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Re: Railings
Posted by French Toast on Mon Jan 31st at 10:00pm 2005


Thanks Glass [addsig]



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Re: Railings
Posted by Orkin on Thu Feb 3rd at 11:36pm 2005


Another way to make railings is to just make a func_detail brush, and apply one of the several railing textures. This way you can just scale your brush to make it as big as you want. Look at the tools railing texture to see how big to make your brush, I think it was something like 40 tall. Valve did many of their railings this way.

It may not be as detailed as using a prop, but it's eaiser to do, and you can have more variety this way.






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