Posted by thundercleese on Sat Dec 4th at 4:00pm 2004
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Posted by diablobasher on Sat Dec 4th at 4:19pm 2004
You can do this is you want to. But, it would be more economical, system wise, to only cover the bits you can see out of, for example, if my map was outside, i would start with a cube, make the floor of the cube a grassy texture, and the rest, skybox.
If it was inside, i would make a window, the make a small cube just outside of the window, then delete one side, and make it flush with the window.
Unless there is a window on the floor of your map (that would be cool) you do not need the sky to be displayed underneath your map.
Ack, do you understand what im babling about, i certainly dont
lol
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Posted by Leperous on Sat Dec 4th at 4:24pm 2004
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Posted by diablobasher on Sat Dec 4th at 4:25pm 2004
Those were the words i was looking for, darn my innaccesible brain!!!
WAAAHHH MY BRAIN!!!!
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Posted by itisjp on Sat Dec 4th at 4:30pm 2004
First off, let me start by saying I am in no way very knowledgable about the editor. But, from my understanding of when you enclose the level in a giant cube you use too many resources. You end up with lower frame rates while playing, you make the map aera much larger which probabally leads to longer compile times. Try this out...
Make a square room with width,height and length of 512 units and put a info_player_start. Place a camera in the room, click on any wall to select it and ungroup them (Crtl+u). Now select the top wall (cealing) with the face edit tool and place the sky texture ( tools/toolsskybox ) on it. Now go to the map properties and select the skybox texture name and put in a valid name of a sky texture. You can find the names here http://www.hl2world.com/wiki/index.php/Sky_List .
You can also try this tutorial http://www.hl2world.com/wiki/index.php/Light:_Adding_sun_light
but make sure you use a different sky texture name because the one in the tutorial did not work for me. I used sky_wasteland02.
Hope it helps.
Posted by thundercleese on Sat Dec 4th at 6:42pm 2004
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Posted by French Toast on Sun Jan 16th at 9:08pm 2005
I also have tried to make a skybox for my simple map. It's an outside map and I enclosed it with four huge walls and a ceiling. I tiled the walls with "skybox/havft" from the texture selections and then tried running it. When I ran it the walls didn't end up with the sky on them, they had wierd large squares, and seemed to be through my other walls. Anyone else have this problem? Have any ideas?
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Posted by Snookay on Thu Jan 20th at 8:47pm 2005
i dont know what skybox/havft does or the others like it do. just use Tools/skybox for your upper walls and ceiling. I started teaching myself to make my map last sunday so i dont know all the tricks yet.
I learned how to do the skybox here http://www.valve-erc.com/srcsdk/Levels/3d_skyboxes.html
it worked perfectly.
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