one texture all around object
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Re: one texture all around object
Posted by smidsy on Sat Dec 4th at 9:46pm 2004


hi im new to the snark pit and i need help with editing..im trying to make breakable glass and have followed the tutorals but when i try to place nodraw textures to the sides it wont let me make a glass texture to one side. When i compile the map it runs cs.s but crashes when loading.

Any help would be much apprechiated.





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Re: one texture all around object
Posted by Night-Wolf on Sat Dec 4th at 11:10pm 2004


Ok get the no draw texture in your material window, then select your brush block with the arrow selector thingy. Use the 'Apply to current brush' icon which will cover your whole block with that texture. Next find your glass you wanna use, glassbreakable etc, and using the texture application tool, apply it to just one side. Hope you understand that



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Re: one texture all around object
Posted by smidsy on Sun Dec 5th at 9:53am 2004


it keeps selecting the whole block on me, i cant just select one side.



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Re: one texture all around object
Posted by Orpheus on Sun Dec 5th at 9:56am 2004


? quoting smidsy
it keeps selecting the whole block on me, i cant just select one side.

click the other mouse button perhaps?

[addsig]




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Re: one texture all around object
Posted by smidsy on Sun Dec 5th at 10:14am 2004


still no luck



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Re: one texture all around object
Posted by ReNo on Sun Dec 5th at 10:18am 2004


I think you are using the wrong tool here. There are two texture tools - one applies the currently selected texture to all faces of the selected object, while the other gives you far more control and lets you apply textures to a single face. Make sure you are using the right one.
[addsig]




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Re: one texture all around object
Posted by smidsy on Sun Dec 5th at 10:22am 2004


success finally...i went to apply textures in the tools menu and it worked. thanx alot for the help



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Re: one texture all around object
Posted by ReNo on Sun Dec 5th at 10:28am 2004


I think you are making this harder on yourself than it needs to be. Going to "tools -> texture application" just does exactly the same thing as bringing up the texture application tool through the GUI button or by pressing shift-a.
[addsig]




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Re: one texture all around object
Posted by Orpheus on Sun Dec 5th at 2:08pm 2004


i really must find time to open this new editor, but i have to say this. doesn't the new editor act like the old one? i mean if the arrow is over the icon it displays the action?

how can someone confuse the texture applicator tool? it has or had a box prominently displayed with ONLY ONE SIDE SHADED.

*sighs*

i assumed this tool was in use all along when i commented, or i would have avoided this topic. sometimes learning the hard way is best, it tends to stick with you longer.

as you have guessed, i am a bit miffed.

[addsig]




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Re: one texture all around object
Posted by Night-Wolf on Sun Dec 5th at 3:17pm 2004


? quoting Night-Wolf
Ok get the no draw texture in your material window, then select your brush block with the arrow selector thingy. Use the 'Apply to current brush' icon which will cover your whole block with that texture. Next find your glass you wanna use, glassbreakable etc, and using the texture application tool, apply it to just one side. Hope you understand that

easy enough?!






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