corkscrew track
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Re: corkscrew track
Posted by LaChupakabra on Sat Dec 4th at 11:55pm 2004


i need help modeling a train track that goes in a corkscrew pattern, im making a map in which u can ride a rollercoaster and though its not needed, it would be a cool feature. i have made plenty of maps and trains but never a corkscrew design befor. thank you for your time, any help or input is appreciated.





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Re: corkscrew track
Posted by Nanodeath on Sun Dec 5th at 12:43am 2004


Uh...how would you keep the player in the vehicle?





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Re: corkscrew track
Posted by Tracer Bullet on Sun Dec 5th at 1:23am 2004


Use the arch tool (if it still exists) and "add height" field to get helical geometry. [addsig]



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Re: corkscrew track
Posted by Nanodeath on Sun Dec 5th at 2:32am 2004


I think by corkscrew he means it's going straight, and then it spirals while still pointing forward, inverting the vehicle. For example...



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Re: corkscrew track
Posted by Tracer Bullet on Sun Dec 5th at 2:47am 2004


It's still a helix. All that matters is how big you make it, and where you put the 'path_track's I do see your point about keeping players in though... [addsig]



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Re: corkscrew track
Posted by Nanodeath on Sun Dec 5th at 2:52am 2004


I think the real question here is can you get a func_train or func_tracktrain or whatever to rotate on something besides the z-axis.



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Re: corkscrew track
Posted by Nanodeath on Sun Dec 5th at 2:55am 2004


Hmm...it looks like it's possible, if you set the Pitch Yaw Roll of the path_corner, but that doesn't necessarily mean it'll work in game...



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Re: corkscrew track
Posted by Naklajat on Sun Dec 5th at 12:03pm 2004


as far as i can tell, vehicles can be inverted and keep the player in. i managed to flip the boat and i didnt get flung from it... so it seems to me this would work.
[addsig]




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Re: corkscrew track
Posted by LaChupakabra on Sun Dec 5th at 3:27pm 2004


hey thanks for all the input. The vehicle going down the track is a pod, so the player shouldnt fall out. Also i got the arch tool to get the corkscrew shape but it is made up of blocks. Do i need a rail shape for it to work, or will the arch tools blocked out version work?

Another question, can i make hl1 maps in hl2's hammer? because there is a lot more that u can do with the hl2 hammer.

Again thanks for your time and snarkpit is amazing, my mapping ability has risen so much in the last few days with it.

[addsig]




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Re: corkscrew track
Posted by 7dk2h4md720ih on Sun Dec 5th at 3:38pm 2004


? quote:
hey thanks for all the input. The vehicle going down the track is a pod, so the player shouldnt fall out. Also i got the arch tool to get the corkscrew shape but it is made up of blocks. Do i need a rail shape for it to work, or will the arch tools blocked out version work?

Another question, can i make hl1 maps in hl2's hammer? because there is a lot more that u can do with the hl2 hammer.

Again thanks for your time and snarkpit is amazing, my mapping ability has risen so much in the last few days with it.



It's highly unlikely that you can make HL1 maps in the new hammer, as the file type is different. Even if you could, you wouldn't be able to use most of the new features, as they aren't supported with the HL1 engine.

Regarding your corkscrew question, I don't think it's possible to move the player in the way that a corkscrew requires. By all means give it a shot, but don't be too disappointed if it doesn't work out.




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Re: corkscrew track
Posted by Neural Scan on Sun Dec 5th at 3:41pm 2004


You gave me the silliest picture in my head of people riding down a massive ramp in a trolley

I guess you could try it using physics entities, and using a push-type entity to force it where you want it to go. maybe some kind of cage-ball would be fun to try Man, you're giving me all sorts of crazy ideas! Good topic!





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Re: corkscrew track
Posted by 7dk2h4md720ih on Sun Dec 5th at 3:48pm 2004


Was just looking around the options and apparently it is possible to make HL1 maps. Go to Tools > Options and there's a box that says 'map type'. You can select 'Halilife/TFC' form the drop down menu.




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Re: corkscrew track
Posted by scary_jeff on Sun Dec 5th at 4:07pm 2004


Surely with the HL2 uberPhysics (TM), you can make a real constraints based rollercoaster. You should be able to make something that is attatched to a track with a low friction linkage, then winch it up to a height, and let it slide down a track of whatever path you like?



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Re: corkscrew track
Posted by 7dk2h4md720ih on Sun Dec 5th at 4:10pm 2004


I wasn't clear with I meant, sorry. I believe actually making the player rotate would be the problem rather than the roller coaster or pod.




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Re: corkscrew track
Posted by scary_jeff on Sun Dec 5th at 4:12pm 2004


As somebody said though, you can flip the vehicles and you go upside down inside them. So if you make a vehicle that is attatched to the track that the player gets into, it should all work out ok



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Re: corkscrew track
Posted by IshKaBibble on Mon Dec 6th at 4:02am 2004


o yea and i realised there is no more func_friction, but in half life sp, there was, "the part with the barnacles in the sewer".




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