How to save a map as a BSP that will run in the game
Post Reply
Quote
Re: How to save a map as a BSP that will run in the game
Posted by HumanSubhuman on Sun Dec 5th at 4:23am 2004


I have created a map, saved and compiled it but it always saves as a vmf file, which I cant test in the game. How do I save a map as a BSP file.




Quote
Re: How to save a map as a BSP that will run in the game
Posted by Tracer Bullet on Sun Dec 5th at 4:40am 2004


The compile process is what creates the game-ready file.

1. Save

2. compile

3. copy the *.bsp file to the correct maps folder

4. Run game and play

Edit:

More detail:

When the compile is finished it should have a line like this at the end of the log:

Writing c:gamessteamsteamappslancers518sourcesdkhl2mp_sample_contentmapsGenesis_a1.bsp

It is the mapname.bsp that the game uses. Simply move this file into the appropriate folder. e.g.:

C:GamesSteamSteamAppslancers518half-life 2 deathmatchhl2mpmaps

[addsig]





Post Reply