I have created a map, saved and compiled it but it always saves as a vmf file, which I cant test in the game. How do I save a map as a BSP file.
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Re: How to save a map as a BSP that will run in the game
Posted by HumanSubhuman on Sun Dec 5th at 4:23am 2004
Posted by HumanSubhuman on Sun Dec 5th at 4:23am 2004
HumanSubhuman
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Occupation: student/gamer/fledgling map designer
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Re: How to save a map as a BSP that will run in the game
Posted by Tracer Bullet on Sun Dec 5th at 4:40am 2004

Tracer Bullet
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Posted by Tracer Bullet on Sun Dec 5th at 4:40am 2004
The compile process is what creates the game-ready file.
1. Save
2. compile
3. copy the *.bsp file to the correct maps folder
4. Run game and play
Edit:
More detail:
When the compile is finished it should have a line like this at the end of the log:
Writing c:gamessteamsteamappslancers518sourcesdkhl2mp_sample_contentmapsGenesis_a1.bsp
It is the mapname.bsp that the game uses. Simply move this file into the appropriate folder. e.g.:
[addsig]C:GamesSteamSteamAppslancers518half-life 2 deathmatchhl2mpmaps
Tracer Bullet
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Occupation: Graduate Student (Ph.D)
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