Surely there must be a way to do this...If I have a building that is one brush, and slap a door/siding texture on it...the second floor has a door on it as well, right? So i want a window texture on the second floor...do i have to make the second floor a whole new brush and then texture it? Thanks for the help.
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Re: easy question - texturing buildings
Posted by diablobasher on Sun Dec 5th at 10:03am 2004
Posted by diablobasher on Sun Dec 5th at 10:03am 2004
Yes, you have to make a whole new bruxh, a pain isnt it 
diablobasher
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member
143 posts
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Registered: Oct 18th 2003
Location: England

Occupation: Spastic, Bannisher of HALO!
Re: easy question - texturing buildings
Posted by Orpheus on Sun Dec 5th at 10:13am 2004

Orpheus
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Posted by Orpheus on Sun Dec 5th at 10:13am 2004
buildings are as common as crates and barrels, i wonder why valve didn't make a static set of them for use by n00b mappers? 
/me walks off mumbling about n00b's wanting self generating map items.
[addsig]Orpheus
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Re: easy question - texturing buildings
Posted by Leperous on Sun Dec 5th at 12:13pm 2004

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Posted by Leperous on Sun Dec 5th at 12:13pm 2004
There are a whole set of mini-building-models for use in your skymaps... and some not so mini-ones, such as a lifesize Citadel tower ![]()
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Re: easy question - texturing buildings
Posted by Orpheus on Sun Dec 5th at 2:15pm 2004

Orpheus
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Posted by Orpheus on Sun Dec 5th at 2:15pm 2004
really!
i was being obnoxious and sarcastic, with a tiny bit of joking thrown in.. it never occurred to me that they would have done such a thing. ![]()
thats funny as hell now though.
[addsig]Orpheus
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Re: easy question - texturing buildings
Posted by Captain P on Sun Dec 5th at 3:21pm 2004

Captain P
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Posted by Captain P on Sun Dec 5th at 3:21pm 2004
Look, I have no crates in my map! Only buildings!
Uhm... oh, well... nevermind...
[addsig]
Uhm... oh, well... nevermind...
[addsig]
Captain P
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