ladder
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Re: ladder
Posted by solo. on Sun Dec 5th at 3:48pm 2004


Hey guys. Well, I've wasted an hour fiddling with a ladder trying to get it to work (doesnt help my pc's slow and takes ages for hl2 dm to load so i can test it). I tried the original hl way, then read the thing in hammer documentation on it. But i tried doing as it said, and it still doesnt work. So if anyone is willing, please create a tutorial, or leave a nice step by step reply on how to make a functioning ladder! As I said, once I know the basics my maps will be fantastic

Solo.





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Re: ladder
Posted by Captain P on Sun Dec 5th at 4:03pm 2004


I'd say you should check out the dm_lockdown example map. There are a few ladders in there and you could definitely see how it works now.
[addsig]




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Re: ladder
Posted by 7dk2h4md720ih on Sun Dec 5th at 4:19pm 2004


The entity is called func_useable ladder, I'm messing with it at the moment but I'm having another unrelated problem.




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Re: ladder
Posted by 7dk2h4md720ih on Sun Dec 5th at 4:25pm 2004


Ok, create a func_useable ladder entity in your map where the top of the ladder ends. Select the little circle in its center and drag it down vertically to where you want the ladder to end. You'll notice that another coloured box is created so you have a box at the bottom and top of your ladder with a red line connecting them. Look up how to add props to your map so you can have a ladder model, otherwise you'll be climbing thin air. Remember that the center of the brushes is where you'll be climbing from, so place them close to the wall.





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