trigger_hurt
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Re: trigger_hurt
Posted by hunter264 on Sun Dec 5th at 4:42pm 2004


Hello,

Been mapping for a while I come to it now that I want to add an electric shock to my sub station on the fence. So I go and try to place the trigger_hurt entity and there is none? Is it just me or am I missing something here? Is there another entity that I can use that I dont know about to apply to my fence so when the player touches it he recieves damage? Also what I am trying is if you remeber in hl2 when you had to unplug the electirc cord to shut the force fields off well I am trying to create that but with electric. U knwo you plug it in electric is applied to fence unplug then it is off. Does anyone know how to do that? Help would be greatly appreciated . Thankyou -Mike





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Re: trigger_hurt
Posted by Tracer Bullet on Sun Dec 5th at 5:15pm 2004


I've checked it out, and there is in fact a trigger hurt. are you aware that it is a brush-based entity? You have to place a brush to define the volume in which the entity will operate, then you have to tie the brush to the trigger_hurt.

I do not know how the plug effect was acheived. Clearly that was a utilization of some of the physics entities, but it would take me a while to work out how it might be done. If you were to use a switch instead, it would be much simpler. All you would have to do is place a switch that sends a "disable" command to all of your electrical-effects entities when it is fired.

[addsig]




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Re: trigger_hurt
Posted by hunter264 on Sun Dec 5th at 6:11pm 2004


Okay so I have to creat the brush then tie the entinity in I got it now. Thankyou very much. Now your were saying about a switch that will do me fine also. Now how do I tie that in with the trigger_hurt. Is there a tutorial you can point me to? Thanks alot





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Re: trigger_hurt
Posted by Tracer Bullet on Sun Dec 5th at 6:48pm 2004


Do it like this:

Create the trigger_hurt with the settings you want and give it a name. e.g. E_Shock_1

Now create your switch or button (try a func_button). In the output tab you want it to disable E_Shock_1, so the output entry would be something like this:

OnPressed E_Shock_1 Disable 0

With this setup, when the button is pressed, any and all entities named "E_Shock_1" will be disabled with a delay of zero seconds.






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