Posted by ReNo on Sun Dec 5th at 5:29pm 2004
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ReNo
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Posted by 7dk2h4md720ih on Sun Dec 5th at 5:38pm 2004
Posted by Leperous on Sun Dec 5th at 6:10pm 2004
Try adding an "OnBreak" output using "SetHealth" (to some appropriate value)?
Leperous
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Posted by ReNo on Sun Dec 5th at 8:54pm 2004
I've tried
setting health to both reasonable and large amounts with no success,
and I've tried setting a delay so the health is set AFTER they respawn,
but no success. I've also tried the "AddHealth" parameter without luck.[addsig]
ReNo
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Posted by Leperous on Sun Dec 5th at 9:03pm 2004
How about a logic_relay that resets the health in this way every, say, 15 seconds? (link it to turning on and off a light so you can check it's working) But perhaps the problem is that they lose their name and all identity when they're respawned, in which case you're screwed and there is no answer ![]()
Actually, with my limited experience with HL2 mapping, it seems there is a lot of power but also a lot of really niggly little things that you can't do (e.g. it took me a whole day to work out how to make a thumper that doesn't kick up any dust), hopefully these things will be fixed in HL2's patch lifetime!
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Posted by Samoflan on Sun Dec 5th at 10:31pm 2004
Posted by nickster on Tue Dec 7th at 9:55pm 2004
If you can't figure it out Reno, then there's no way in hell I'LL be able to. But I feel your pain.
Posted by ReNo on Tue Dec 7th at 10:13pm 2004
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ReNo
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