eminating light
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Re: eminating light
Posted by kingtoke on Sun Dec 5th at 9:56pm 2004


trying to make lights light up, atm i can only stick a light beside it, which works fine, but looks wrong. how do you make the objects (like a wall light) light up like in the professionally made maps. has anyone made a tutorial for this?

ta





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Re: eminating light
Posted by Samoflan on Sun Dec 5th at 10:20pm 2004


Something I been wanting to know to, hopefuly someone can help us out.





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Re: eminating light
Posted by diablobasher on Sun Dec 5th at 10:22pm 2004


If you are fefering to models, as far as i know they dont light up

i could be proved wrong though, i sure hope so.

[addsig]



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Re: eminating light
Posted by kingtoke on Mon Dec 6th at 12:14am 2004


ok well, im kind of stuck with that one, but one major annoyance i'm having that i hope someone can help me with, i've a florescent light, which has the apearance of a flickering florescence, which works ok, except when i'm near the light, but far from a tree, the tree lights up partially fullbright (white) in tune to the flickering, yet the tree is on the other side of a brush from the florescent light, and some distance away from it



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Re: eminating light
Posted by Tracer Bullet on Mon Dec 6th at 12:17am 2004


Models do not emit light as far as I know. You just need to use a skillfull combination of the following entities to make them look good: light; light_spot; env_lightglow.

One question per thread. post a new topic about your tree-model problem.

[addsig]




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Re: eminating light
Posted by Orpheus on Mon Dec 6th at 12:25am 2004


? quoting Tracer Bullet

One question per thread. post a new topic about your tree-model problem.

personally i think lep should delete them, cause its getting old now.

but in all fairness, perhaps he should make the words

? quote:
DO NOT post multiple problems in a single topic
in red.

[addsig]





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