How would I enable the super grav gun (that you get in HL2 SP) be a
pickup in HL2DM? I think it would be a great pickup. Kind of like the
redeemer in UT.
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Re: Citadel Grav Gun in HL2DM
Posted by Joe-Bob on Mon Dec 6th at 5:10am 2004
Posted by Joe-Bob on Mon Dec 6th at 5:10am 2004
Create an env_global entity in your level, put "Global State to Set" to Super phys gun is enabled, and for "Initial State" put On.
(this is how to do it for single player- Lep.)
Re: Citadel Grav Gun in HL2DM
Posted by Drominix on Mon Dec 6th at 5:36am 2004
Posted by Drominix on Mon Dec 6th at 5:36am 2004
Negative. It didnt work
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Re: Citadel Grav Gun in HL2DM
Posted by Nanodeath on Mon Dec 6th at 5:44am 2004
Posted by Nanodeath on Mon Dec 6th at 5:44am 2004
Um, there are tutorials out there that say to do what Joe-Bob said...so...maybe it only works in HL SP?
Nanodeath
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member
356 posts
46 snarkmarks
Registered: Nov 11th 2004
Location: Seattle, WA, USA

Occupation: Student - Bioengineering
Re: Citadel Grav Gun in HL2DM
Posted by Drominix on Mon Dec 6th at 5:47am 2004
Posted by Drominix on Mon Dec 6th at 5:47am 2004
I think it may only work in SP but I wont give up!
anyone else want to have a stab?
[addsig]
anyone else want to have a stab?[addsig]
Re: Citadel Grav Gun in HL2DM
Posted by Drominix on Mon Dec 6th at 6:29am 2004
Posted by Drominix on Mon Dec 6th at 6:29am 2004
Well this seems to be a topic on many other forums. No one has quite
been successful on making a custom map with it yet. Or a multiplayer
map for that matter. You can however trick the SP by loading that last
level with the blue grav gun and then loading another level and you
will have it. Aparently it is buggy with items not in the citadel (i.e.
it crashes the game if you pick up cars). So if anyone is successful
with it right now, it would either have to be a mod or if it does work
in MP it will crash servers. Any thoughts?
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Re: Citadel Grav Gun in HL2DM
Posted by Nanodeath on Mon Dec 6th at 7:44am 2004
Posted by Nanodeath on Mon Dec 6th at 7:44am 2004
Um...wait for a patch?
Seriously, I think this just isn't possible at the moment.
On second thought, try changing some of the physcannon_* cvars perhaps? To simulate a blue-grav gun?
Nanodeath
member
356 posts
46 snarkmarks
Registered: Nov 11th 2004
Location: Seattle, WA, USA
Occupation: Student - Bioengineering
member
356 posts
46 snarkmarks
Registered: Nov 11th 2004
Location: Seattle, WA, USA

Occupation: Student - Bioengineering
Re: Citadel Grav Gun in HL2DM
Posted by Leperous on Mon Dec 6th at 10:56am 2004

Leperous
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Posted by Leperous on Mon Dec 6th at 10:56am 2004
Simple answer: you can't. It's power is determined by the earlier answer, and if you notice that everyone in HL2DM starts off with a normal grav gun then this will mean everyone starts with one.
Leperous
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Re: Citadel Grav Gun in HL2DM
Posted by Orpheus on Mon Dec 6th at 11:11am 2004
PLEASE LIMIT REPLYS TO ATTEMPTED ANSWERS ONLY

Orpheus
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Posted by Orpheus on Mon Dec 6th at 11:11am 2004
? quoting Drominix
PLEASE LIMIT REPLYS TO ATTEMPTED ANSWERS ONLY
i feel for you, your future is bleak when you feel compelled to post this message and have only been here for so short a time. 
Orpheus
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Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Re: Citadel Grav Gun in HL2DM
Posted by Sixsixone on Mon Dec 6th at 1:06pm 2004
Posted by Sixsixone on Mon Dec 6th at 1:06pm 2004
Acutally, if you place an logic_auto, and go into its properties, and
click the box to bring out a list of options, theres one to say that
its the super grav gun enabled. Maybe thats how.
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