Disappearing displacement map entites
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Re: Disappearing displacement map entites
Posted by Nanodeath on Mon Dec 6th at 5:48am 2004


Here's the situation. I want several brush entities with displacement maps to appear and disappear. So, I decide I'll go with a func_brush, because IIRC those can be made to disappear and reappear whenever. But I make my brushes into func_brushes and I get this error when I compile:

Error: displacement found on a(n) func_brush entity - not supported

Uh, anyone have any ideas for a workaround? I suppose I could make teleporting train entities and all, but that would be such a pain, ugh.





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Re: Disappearing displacement map entites
Posted by Nanodeath on Mon Dec 6th at 6:26am 2004


Ok, AND I tried a func_movelinear and it didn't work either! Sheeeesh.



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Re: Disappearing displacement map entites
Posted by 7dk2h4md720ih on Mon Dec 6th at 12:58pm 2004


Another method of making things disappear is making them func_doors and setting their speed really high so you can't see them move.




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Re: Disappearing displacement map entites
Posted by Raeth on Mon Dec 6th at 7:14pm 2004


From the SDK docs: Displacements are also static in the game -- they cannot be moved, animated, or attached to any entity in the engine.



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Re: Disappearing displacement map entites
Posted by Nanodeath on Mon Dec 6th at 7:17pm 2004


Gotcha, thanks...I'm just going to have to do something else then.



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Re: Disappearing displacement map entites
Posted by ReNo on Mon Dec 6th at 7:22pm 2004


What about the demo they showed ages ago with the moving piece of terrain (it was as if there was an earthquake or something - the terrain moved unevenly)? I'm also sure I noticed an entity with a name that suggested it modified a displacement surface. I'm not at home just now, but I'll check when I get back. [addsig]



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Re: Disappearing displacement map entites
Posted by Neural Scan on Mon Dec 6th at 7:24pm 2004


Yeah I remember that, it was in that huge 600mb movie thing. The dude said the terrain was able to move in game :/ I don't see any of that! Maybe there just wasn't any point for it in the game... Would've been cool though



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Re: Disappearing displacement map entites
Posted by Nanodeath on Mon Dec 6th at 8:42pm 2004


I believe env_terrainmorph would do exactly this, but it's used for distorting the displacement surface, not actually moving the displaced object.

BTW...consider this question answered...





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Re: Disappearing displacement map entites
Posted by MeatStick on Mon Dec 6th at 8:51pm 2004


? quoting Neural Scan
Yeah I remember that, it was in that huge 600mb movie thing. The dude said the terrain was able to move in game :/ I don't see any of that! Maybe there just wasn't any point for it in the game... Would've been cool though

I definitely read something about *deformable terrain* existing in the game, somewhere before buying it. Don't remember exactly where though. Hell it might have even been on the box. I don't recall seeing any actual terrain deformation throughout the entirity of the SP game. Holes appearing in cement floors for ants to come through certainly don't count since I assume they simply moved (or removed) the block entities that were covering them.






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