Here's the situation. I want several brush entities with displacement maps to appear and disappear. So, I decide I'll go with a func_brush, because IIRC those can be made to disappear and reappear whenever. But I make my brushes into func_brushes and I get this error when I compile:
Error: displacement found on a(n) func_brush entity - not supported
Uh, anyone have any ideas for a workaround? I suppose I could make teleporting train entities and all, but that would be such a pain, ugh.



