Leaf (portal 1709) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X to view the problem.
** Executing...
** Command: "C:Program FilesValveSteamSteamAppskingtokesourcesdkbinvbsp.exe"
** Parameters: -glview ( i have also tried it with the filepath in here like the guide suggests, but with no avail
Valve Software - vbsp.exe (Nov 22 2004)
Command line: "C:Program FilesValveSteamSteamAppskingtokesourcesdkbinvbsp.exe" "-glview"
usage : vbsp [options...] mapfile
example: vbsp -onlyents c:hl2hl2mapstest
Common options (use -v to see all options):
-v (or -verbose): Turn on verbose output (also shows more command
line options).
-onlyents : This option causes vbsp only import the entities from the .vmf
file. -onlyents won't reimport brush models.
-onlyprops : Only update the static props and detail props.
-glview : Writes .gl files in the current directory that can be viewed
with glview.exe. If you use -tmpout, it will write the files
into the tmp folder.
-nodetail : Get rid of all detail geometry. The geometry left over is
what affects visibility.
-nowater : Get rid of water brushes.
-low : Run as an idle-priority process.
-linuxdata : Force it to write physics data for linux multiplayer servers.
It will automatically write this data if it finds certain
entities like info_player_terrorist, info_player_deathmatch,
info_player_teamspawn, info_player_axis, or info_player_coop.
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
can someone please explain what im doing wrong?