Posted by coldbladed on Mon Dec 6th at 7:37pm 2004
Posted by Neural Scan on Mon Dec 6th at 7:41pm 2004
I think there's quite a lot of those type of model in props_debris. Just create a prop_static or something and voila, there's your wall. If you don't want to use these then you can do a good-ish effect using brushes.
DO NOT carve it
Carving sux
What you should do is try to make it out of several brushes, and use a lot of vertex manipulation. It might be hard to get right but worth a try if you don't want to use models.
Neural Scan
member
150 posts
35 snarkmarks
Registered: Jun 28th 2003
Location: England.

Occupation: Student
Posted by MeatStick on Tue Dec 7th at 11:19pm 2004
...
DO NOT carve it
...
Why does carvng suck? Is it a mega hit on performance or does the process of carving not work very well within Hammer? Just curious since carving is one of the things I was going to be doing soon as part of an idea.
Posted by Tracer Bullet on Tue Dec 7th at 11:40pm 2004
Carving (at least in all previous versions of hammer) is notorious for several reasons. It splits brushes in a less than optimal way, creating more polys than you would get doing it with the clip tool. More importantly, the carve tool can cause some very strange errors and produces off-grid brushes. A very big no no. Go into hammer and try using a cylinder to carve a wall. You ought to get a fairly dramatic demonstration. of the points I have raised.
[addsig]Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA

Occupation: Graduate Student (Ph.D)
Posted by Leperous on Tue Dec 7th at 11:50pm 2004
Use some prop_static models, there are loads of decent blasted walls and floors in the props_debris dir. You might even be able to use props_debris/concrete_spawnhole001a.mdl as a wall if you're clever about it, and that would be ideal ![]()
Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Posted by MeatStick on Tue Dec 7th at 11:51pm 2004
EDIT:
I did a test on a wall that was 32 thick, floating in a room not touching anything else. I carved a hole in it using an 8sided cylinder. It made a nice hole and the wall became (looks logical) 8 parts like offsetting triangles. Did the problems you described happen under this scenario or does the wall need to be touching other things for it to show up, etc. Just want to see if can reproduce those kinds of problems based on your (or someone else's?) experience by duplication. Really hate to think they wouldn't fix something so important.
Posted by coldbladed on Wed Dec 8th at 2:51am 2004
Thanks guys
Posted by StormSeed on Wed Dec 8th at 10:49am 2004
Carving will never be fixed, because it is working exactly as it should, but humans are smarter than computers, therefore a human can generally do a better job than the standard carve algorithm, therefore it is up to the human to make sure that the carve alogrithm doesn't do anything that would decrease the performance of the map.
This is in many cases as much trouble as doing the same thing without carve, therefore most people do not bother even learning how to use carve properly.
Use carve only when you can't find a better way. Planning stuff before doing them generally helps you to avoid mistakes.
member
5 posts
1 snarkmarks
Registered: Dec 7th 2004
Location: South Africa

Occupation: Programmer
Posted by coldbladed on Wed Dec 8th at 10:38pm 2004
Snarkpit v6.1.0 created this page in 1.0095 seconds.

