I'm doing some stuff with the airboat, but I haven't been able to get the supports under the platforms to disintegrate correctly when I drive through them...I tried setting them to be func_breakables that broke on pressure, but they seem pretty solid to me...ouch. Anyway, any ideas and/or concepts as to what to try that would be realistic? Thanks.
1
Re: Collapsing platforms
Posted by Nanodeath on Tue Dec 7th at 12:21am 2004
Posted by Nanodeath on Tue Dec 7th at 12:21am 2004
Nanodeath
member
356 posts
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Registered: Nov 11th 2004
Location: Seattle, WA, USA
Occupation: Student - Bioengineering
member
356 posts
46 snarkmarks
Registered: Nov 11th 2004
Location: Seattle, WA, USA

Occupation: Student - Bioengineering
Re: Collapsing platforms
Posted by 7dk2h4md720ih on Tue Dec 7th at 12:39am 2004
Posted by 7dk2h4md720ih on Tue Dec 7th at 12:39am 2004
I don't know why it isn't working but you could just give the
func_breakable a name and then create a trigger_once around it, targetting
it.
Edit: On second thoughts, this isn't really optimal as the player is sitting back a bit in the boat. I'll see if it works when I do it.
Edit: On second thoughts, this isn't really optimal as the player is sitting back a bit in the boat. I'll see if it works when I do it.
Re: Collapsing platforms
Posted by Nanodeath on Tue Dec 7th at 1:00am 2004
Posted by Nanodeath on Tue Dec 7th at 1:00am 2004
Yeah, uh, nevermind I was doing something retarded I guess. Don't recall exactly what I changed, but it's working fine now. Just normal breakables...hmm, actually, now that I think about it, I think it was because I had "Break on Pressure" enabled it wasn't working. I think that would be, say, the player stepping on it. So, yeah, it's working now. Thanks for the comment.
Nanodeath
member
356 posts
46 snarkmarks
Registered: Nov 11th 2004
Location: Seattle, WA, USA
Occupation: Student - Bioengineering
member
356 posts
46 snarkmarks
Registered: Nov 11th 2004
Location: Seattle, WA, USA

Occupation: Student - Bioengineering
Re: Collapsing platforms
Posted by Nanodeath on Tue Dec 7th at 1:25am 2004
Posted by Nanodeath on Tue Dec 7th at 1:25am 2004
On a side note...if you break the supports up into a func_physbox (motion disabled) for the top half and a func_breakable in the bottom half, you can't parent the breakable to the phys_box...makes it unbreakable to the vehicle >.< ask me how I know. So I think I'll just have to have the broken breakable to parent the other breakables to their corresponding physboxes an instant before enabling motion on the physboxes...
Nanodeath
member
356 posts
46 snarkmarks
Registered: Nov 11th 2004
Location: Seattle, WA, USA
Occupation: Student - Bioengineering
member
356 posts
46 snarkmarks
Registered: Nov 11th 2004
Location: Seattle, WA, USA

Occupation: Student - Bioengineering
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