DM: Specifying spawn points
Post Reply
Quote
Re: DM: Specifying spawn points
Posted by Shadrach on Tue Dec 7th at 11:34am 2004


Hey all, I used to use Hammer way back in the day for HL1 DM and i thought I'd try my hand with this new fangled HL2 malarky .

What i want to know is; is it possible to have players respawn at a specific spawn point when they are in a certain area?

I hope that makes sense... basically I want to do an obstacle course type map and have the player respawn at a new spawn point when they get past each obstacle, to save them having to start right from the beginning each time they die.

I think you can do it because those old TFC conc_jump maps did a similar thing, I'm just not sure how...

Any help would be much appreciated, cheers.




Quote
Re: DM: Specifying spawn points
Posted by Shadrach on Tue Dec 7th at 12:40pm 2004


Anyone?



Quote
Re: DM: Specifying spawn points
Posted by ReNo on Tue Dec 7th at 12:46pm 2004


Everbody is so impatient these days In HL1 you could do this by giving your spawn points names and setting up a master entity that determined whether they were active or inactive, but as info_player_deathmatch entities don't have a name field anymore, I'm not sure you can do anything at all with them I hope this is proven wrong, would be nice to have a bit more control.
[addsig]




Quote
Re: DM: Specifying spawn points
Posted by Shadrach on Tue Dec 7th at 12:51pm 2004


Cheers Reno, sorry for the impatience, you should see me on Christmas Eve





Post Reply