I'm trying to use the prop_door_rotating entity to build a chain link gate using one of the models under prop_wasteland, but it always rotates on the center of the model. I've moved the hinge axis (which the circles on the entity) to where I want it to rotate, but that doesn't change anything. Actually, it changes the values in the hinge axis field property, but it still behaves the same.
I could build a door with func_door_rotating, but that looks like crap compared to the model.
Any help on this would be greatly appreciated, the rest of my hair is going to go gray at this rate.
[addsig]


