Posted by MeatStick on Wed Dec 8th at 1:16am 2004
I trust the opinions about the previous problems though I have no direct experience with Hammer prior to now, so if anyone can chime in about the "current" carving problems (or lack of problems) I'd appreciate it. I don't want to start using it then discover it has created some horrible side-effect down the road and be a nightmare to try and clean up, etc.
Thanks.
Posted by G.Ballblue on Wed Dec 8th at 1:25am 2004
Did the new objects have diagonal criss-crossy lines, or did they have perfect vertical or horizontal angles?
Suggestion: stay away from carving, PERIOD, no matter how good it may get. The computer is not smarter than you are ![]()
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Posted by Tracer Bullet on Wed Dec 8th at 1:34am 2004
Blueballs merely apes the traditional wisdom.
It would certainly make sense if they had made some improvements to the carve tool with the new editor. I simply do not know. Only time will tell if it has become a worthwhile feature. Experiment with it. I doubt any of the senior mappers around here will even touch it based on previous experience. It's up to you new guys to figure out the things our prejudices might lead us to overlook.
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Posted by MeatStick on Wed Dec 8th at 1:44am 2004
Did the new objects have diagonal criss-crossy lines, or did they have perfect vertical or horizontal angles?
Suggestion: stay away from carving, PERIOD, no matter how good it may get. The computer is not smarter than you are
The side view shows them perfectly horizontal. The front view shows them fan around logically to maintain the 'outter squareness' of the wall while produciing the hole in the middle by terminating around it in narrowing triangluar shapes. Looks exactly as I recall previous map editing I've done way back (not HL related) and carving stuff, so it 'seems' correct/clean.
As far as staying away from it and doing it manually, from what I can see there's physically no way to create a wall out of peices that has the hole in it, based on a 16-sided hole, that could be any-more perfect than the one the carving tool has created. I certainly understand if you fellas (and any gals around!) have been burned in the past by a faulty carving tool. At the moment, I don't see any faults. I'l mess around some more and see if I can make it puke out something bad by doing things like carving a single hole that crosses 8 or 9 seperate walls, etc, and see if it ever wigs out.
Posted by 7dk2h4md720ih on Wed Dec 8th at 1:50am 2004

Carving is still bad, stay away.
Posted by ReNo on Wed Dec 8th at 1:50am 2004
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Posted by Nanodeath on Wed Dec 8th at 1:51am 2004
If you mean it splits up the entire brush...that's not exactly ideal behavior. I think what you're supposed to do if you really want to use the Carve feature is first use the clip tool to break the wall into pieces so that only the smallest possible square will be affected by the carved cylinder, and THEN carving.
Edit: wow, all three at the same time o.O but what TwoKnives has posted shows how I would cut up the wall before using the carve tool just on the square...
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Posted by Yak_Fighter on Wed Dec 8th at 1:54am 2004
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Posted by ReNo on Wed Dec 8th at 1:57am 2004
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Posted by MeatStick on Wed Dec 8th at 2:02am 2004
Also, I did an experiment and figured out at-least one way of making the Carving wig out in latest Hammer. I carved a large hole in a large brush, then copied that brush 2 more times, offset the other 2 slightly in all directions (but flush against each other) then carved a giant hole through all of them. It left some chunks-o-crap where it should have been completely 'holed'. That's not really a usable example during a normal map process but it definitely worked to make carving in the new Hammer show an apparent problem in dealing with something that complex.
Posted by Tracer Bullet on Wed Dec 8th at 2:12am 2004
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Posted by Nanodeath on Wed Dec 8th at 2:13am 2004
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Posted by StormSeed on Wed Dec 8th at 10:31am 2004
1. It slices entire huge brushes into tiny pieces.
2. If you are carving out irregular chunks, to make a cave for example (if you're not using displacements yet), #1 can become a big problem.
3. Irregular cuts making diagonals also has the tendency to not really fit together due to rounding errors.
4. If you are carving using groups you might run into trouble with pieces of junk brushes lying around that needs to be deleted afterward. This happens because it does not carve when carving would cause an entire brush to disappear.
5. If #4 is combined with #3, some of these pieces could be almost invisibly small and cause unexpected problems.
So only use carve if you know what you are doing, and you should know if you have read the other people's posts.
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Posted by Vix on Wed Dec 8th at 11:09am 2004
I remember having a lot of problems with carving time ago with Worldcraft in Quake 1 and Quake 2. The problems did come because of carving cilinders or complex brushes, and then the errors begun when cheking the map (ALT+P), very tiny brushes or invisible brushes (??) appeared and i had to search the map, move brushes, and delete the bad ones. This is what StormSeed said in step n. 4
Now, with hammer, i am only using carve to make the holes for windows or doors, it reduces mapping time for me, instead of edit all the brushes surrounding the hole i prefer to do carve in a brush. And the result is good, because it's a basic carve and the result is the same as if i make it. I have no problems with carve... yet ??
Posted by Junkyard God on Wed Dec 8th at 11:41am 2004
carving aint THAT bad, it's just bad if you want to edit the carved wall later, becouse all the brushes are so randomly placed, clipping tha tor carving it again would make complete chaos in the 2d view and like double the number of brushes, but it you clip a small square in a wall, leave the square in it and then carve a cylinder into that, the whole wall will be like it's clipped exept the small square witch will be to small to edit more anyway.
but, still i just tend to make a cylinder i want and i build the wall around it using seperate brushes.
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Posted by Leperous on Wed Dec 8th at 12:17pm 2004
Don't carve, use the clip tool. It's so much better, and often faster (if you have a large map/brush).
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Posted by Nanodeath on Wed Dec 8th at 4:03pm 2004
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Posted by Vassago5kft on Wed Dec 8th at 8:09pm 2004
I find it much easier to build it with brushes from scratch, anyways.
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Posted by Crono on Wed Dec 8th at 8:20pm 2004
I find it much easier to build it with brushes from scratch, anyways.
Really? I'm way faster clipping and manipulating. As long as some cylinder doesn't do anything funky It comes out great. [addsig]
Posted by Vassago5kft on Thu Dec 9th at 1:53am 2004
Clipping kicks arse
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