building props
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Re: building props
Posted by coldbladed on Wed Dec 8th at 5:57am 2004


I notice that these building props are rather bulky and dumb looking when used right in a map and they also are not solid. I figure that must be why the "skybox" thingy is in there. Whats the deal? Thanks




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Re: building props
Posted by coldbladed on Wed Dec 8th at 6:13am 2004


P.S.- I've used prop_dynamic, prop_physics, and prop_static. Static didn't render so I know thats wrong but dynamic was clippable. Couldn't tell if physics was clippable as it fell off edge of map. I'll check it out and get back to you.

Okay it wasn't prop_physics that rendered it was prop_physics_override that rendered and it was not clippable.




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Re: building props
Posted by RabidMonkey777 on Wed Dec 8th at 6:24am 2004


Static is what I use for them, they work fine for me. Check to make sure you didn't drag out the view-dist circles from the center of the model.

The 'skybox' models are best used in the 3d skybox portion of the map, as they'll get rendered a lot larger. The big buildings themselves might be useful if you use brushes to clip them off, though they're a bit big to be of a horrible amount of use to me, in my opinion. Maybe you have a better idea re: their usage.





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