I'm trying to make an HL2DM which starts the players (and respawns them) with only a crowbar and a 9mm (like HLDM).
I remember from mapping in HLDM that a game_player_equip should strip the player of ALL weapons and give only what is designated.
This is not happening in HL2DM. I can get it to issue certain weapons at spawn (like the shotgun and AR2) by putting in an entry like wepon_shotgun with a value of 1, but I cannot get it to take weapons away.
Before it was automatic. It would strip EVERYTHING aand re-equip the player with only the designated items.
I read in the forums that the way G_P_E works now is that the mapper can designate specific weapons to take away. For example, by making an entry weapon_physgun with a value of 0.
I've tried this, but I can't get HL2DM to strip out these weapons.
What am I doing wrong?


