grid alignment
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Re: grid alignment
Posted by coldbladed on Wed Dec 8th at 10:51pm 2004


Okay so I've taken some walls and rotated them because I needed them at various angles and now all the surfaces are off the grid, even the corners. I can't get other brushes to line up with them and be flush and I can't clip along them to force them to be flush, what do I do?!




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Re: grid alignment
Posted by Vix on Wed Dec 8th at 11:02pm 2004


Do the "Snap to Grid" feature helps ? hotkey: CTRL+B

Other way... decrease the grid, move, align, increase the grid... it works for me

I hope it helps, c u.





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Re: grid alignment
Posted by Crono on Wed Dec 8th at 11:06pm 2004


In addition, if you somehow make something that lands in 1/2 grid units (Everything is snapped at 1 grid unit no matter what) so it will move 1 unit in any direction. You have to vertex manipulate it so it's on the gird. Other then that, do what Vix said.

Vix, mark you comment as a possible answer. [addsig]




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Re: grid alignment
Posted by Vix on Wed Dec 8th at 11:16pm 2004


Ok, thx Crono. I am noob around here, didn't notice the option, and this is my first resolve-answer

c ya





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Re: grid alignment
Posted by Leperous on Wed Dec 8th at 11:58pm 2004


Actually, this hasn't quite answered your problem- there isn't any way, bar vertex manipulating, to snap rotated objects back to the grid. Good luck with that btw, I've spent 4 hours this evening trying to make a cool toroidal corridor



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Re: grid alignment
Posted by coldbladed on Thu Dec 9th at 1:44am 2004


I don't know who marked this as correct as it is not, let me explain further.
Some of the edges are on the grid, however, not all are. Imagine a solid that has been rotated 35degrees and the top left corner verticies are on the grid, however, because of the length of the solid the opposite corner is not quite on the grid anymore. So when I snap to grid or attempt to move the brush onto grid the same corner snaps into place but the other corner is again "gridless"

Oh yea, I didn't see the other answers when I posted this, my browser didn't refresh... But I essentially agree with Leperous. But what you're saying is vertex manip is my only way out?

P.S.- Still feel a little disenfranchised in that someone else can mark my correct answers for me No offense Vix





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