Okay, okay.....I'm a noob to half life editing. There....I said it. Admission is the first step to recovery. However, I learn the absolute best, by doing. But, everytime I try to create a vehicle, I run into a dead end. I have searched high and low for some sort of tutorial, but those are few and far between, and the SDK help files use terms I am not familiar with nor am able to find an explaination of. SOOOO........
If anyone could possibly write a short tutorial on how to create the most base vehicle you can using the generic props_vehicle_driveable entity, I would be forever in your debt. I am fairly familiar with half-life 1 editing, I am no pro, but I can get around, fortunately for me, the first generation had a LOT of documentation by very helpful and knowledgeable people. Understandingly, given the relative newness of the game the documentation just isn't that prevalent, so I must resort for "asking" for help instead of making it on my own. All I need is the base requirements for getting an in game object to allow you to "get in and put around". I can use one of the files in SDK for figuring out wheels and stuff, I just need someone to help me get started.
Thanks

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