I import a prop_phys painting, it shows up and everything but i put it on the wall and then it just is automatically on the ground when i start it up. So i set the physics impact force to overide motion, so that it will only "move" or "fall" off the wall when it takes damage. But i set the option then comile the map again and the painting isnt there altogether! Am i doing something wrong? should i be doing this a different way? please help!
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Re: model question
Posted by AnTiSeAl on Thu Dec 9th at 5:09am 2004
Posted by AnTiSeAl on Thu Dec 9th at 5:09am 2004
Re: model question
Posted by ReNo on Thu Dec 9th at 5:37am 2004

ReNo
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Posted by ReNo on Thu Dec 9th at 5:37am 2004
Ignore the "override" stuff and just check the "start asleep" flag.
That will cause it to be static in the world until it is effected by
something, such as a bullet, player collision, or physics collision.
You can then give it a "minimum damage to hurt" value to stop damage
under the given value from knocking it off the wall.
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Re: model question
Posted by Cyantist on Thu Dec 9th at 5:47am 2004
Posted by Cyantist on Thu Dec 9th at 5:47am 2004
If you don't want it knocked off the wall easily by a player, I would
think you could encase it with an invisible barrier to be destroyed
when damaged. Just a thought..
Re: model question
Posted by Junkyard God on Thu Dec 9th at 7:15am 2004

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Posted by Junkyard God on Thu Dec 9th at 7:15am 2004
can't you use a prop static or a prop_dynamic for that??
one of both is more or less a solid , so it'll stay in the air.
[addsig]Junkyard God
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Re: model question
Posted by Nanodeath on Thu Dec 9th at 8:05am 2004
Posted by Nanodeath on Thu Dec 9th at 8:05am 2004
Bio, I think he wants the object to fall off the wall realistically. Requires a prop_phys* object.
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member
356 posts
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Registered: Nov 11th 2004
Location: Seattle, WA, USA

Occupation: Student - Bioengineering
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