Models
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Re: Models
Posted by thesilence on Thu Dec 9th at 10:40am 2004


Hello i was just wondering after seing maps with cars in, how do add cars, im assuming there models!? thanks [addsig]



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Re: Models
Posted by Renegatus on Thu Dec 9th at 10:49am 2004


? quoting thesilence
Hello i was just wondering after seing maps with cars in, how do add cars, im assuming there models!? thanks

You need to add a prop_ entity. For cars, I think it's a prop_static that you'll want. Once that's on your map, right-click it and select Properties. Go to World Model and search through the default folders. They'll be something in there but probably in the CS: S folders; I'm guessing that's what it's for!

[addsig]




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Re: Models
Posted by Nanodeath on Thu Dec 9th at 3:26pm 2004


If you want a car with physics though it has to be a prop_ragdoll, since cars have "bones".



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Re: Models
Posted by ReNo on Thu Dec 9th at 3:37pm 2004


You really coulda found this out easily by searching.
[addsig]




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Re: Models
Posted by agent66 on Thu Dec 9th at 4:22pm 2004


I open de_cbble, copy 1 model and put it in my map.

After that i change to other models, but dont ask me howe you make one by your self.

[addsig]




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Re: Models
Posted by ReNo on Thu Dec 9th at 4:43pm 2004


Well considering the answer is right here I'm sure you could tell him

In a little more detail...

prop_static - Models that don't move in your world (a car that can't move)
prop_physics - Models that are effected by physics (a car that can be moved)
prop_ragdoll - Models with bones and joints (a car with moving parts - eg. doors)

Those are the three prop types you will need to use most of the time. Check out the SDK documentation for more info on prop types...

http://www.valve-erc.com/srcsdk/
[addsig]





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