gcfscape hl2 props into cs
Post Reply
Quote
Re: gcfscape hl2 props into cs
Posted by BSODUtensil on Thu Dec 9th at 6:11pm 2004


hello all,
i need props from hl2 in css. I have extracted for example SinkKitchen01a and all related files. I placed the extracted files into model directory under sourcesdk/cstrike_sample_content/models. now i can load up the extracted models and use them in hammer as basic props but my problem is now they cant find the relevant texture so are shaded with a purple and black checker and they dont show up in css either. I have also tried editing the $basetexture path in the vmt to point to
"$basetexture" "bsod/SinkKitchen01a" with no joy. has anyone got any ideas on how to use extracted models from hl2 in css




Quote
Re: gcfscape hl2 props into cs
Posted by diablobasher on Thu Dec 9th at 6:20pm 2004


Yeh but, if you use HL2 props in a CS map, no one else will be able to play the map properly unless they GCFscape the files as well....

But i think you can just import the correct textures the same way, if you can find them.

[addsig]




Quote
Re: gcfscape hl2 props into cs
Posted by Captain P on Thu Dec 9th at 6:30pm 2004


In order to get them to work in CSS, you don't place them somewhere in the sdk folders, but you should put them in the counter-strike sourcecstrikemodels folder. That's where the game looks. Only there. Now the editor also looks in the sdk folders. A bit confusing to beginners I think...

I don't know if model materials are included in the model file itself or not. Try playing your level with the specific model files in the right place. You should now see them in-game. If they show up normally, then you don't need to place their materials in the counter-strike sourcecstrikematerials folder. If they show up purple-black, then you should put their materials in the cstrike folders.
[addsig]




Quote
Re: gcfscape hl2 props into cs
Posted by BSODUtensil on Thu Dec 9th at 6:58pm 2004


hi captain p. I have extracted all the files called SinkKitechen01a using gcfscape, however i had to get the vft and vmt files(material and texture files) from a different gcf file than the rest of the related SinkKitechen01a files. I have placed these files in counter-strike sourcecstrikemodels folder and they dont show up in hammer to even put em in level. So i have to copy models folder from cstrike to sdkserver/cstrike_sample_content/models and now i can place em into hammer but the textures are still purple and black checker. There are many files 9 in total. I think some of these files are still trying to reference a gcf file with the hl2 content in so it cant find em The Reason i say this is because when i edit the GameInfo.txt to
SteamAppId 220,240 // This will mount all the GCFs we need (240=CS:S, 220=HL2). Then the texture shows up.

files for SinkKitchen01a are
SinkKitchen01a.dx80.vtx
SinkKitchen01a.dx90.vtx
SinkKitchen01a.jpg
SinkKitchen01a.mdl
SinkKitchen01a.phy
SinkKitchen01a.sw.vtx
SinkKitchen01a.vmt
SinkKitchen01a.vtf
SinkKitchen01a.vvd
any more ideas!!





Post Reply