Distributed Compiling
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Re: Distributed Compiling
Posted by Nanodeath on Sat Dec 11th at 11:04pm 2004


I've heard that vvis and vrad support distributed compiling operations at sites like this, but has anyone heard of how to get that to actually work? I try adding the -mpi param and creating the files it says it's missing while putting what I think might go in them, but I can't get past C:ValveSteamSteamAppsnanodeath@earthlink.netsourcesdkbin/dbinfo_vvis.txt i
s not a valid database info file.

I know this is a bit of a long shot, but has anyone heard ANYTHING about this or gotten to work? This would be so cool...Thanks.





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Re: Distributed Compiling
Posted by Tracer Bullet on Sun Dec 12th at 12:05am 2004


I haven't looked into how this works yet. You might read my Netvis tutorial so you can see how distributed vis worked for HL1 That might lead you in the right direction. I don't know. [addsig]



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Re: Distributed Compiling
Posted by Nanodeath on Sun Dec 12th at 12:12am 2004


Thanks...unfortunately it doesn't really help here. Totally in the dark. I don't even know how to specify between server and client...all I know is that you at least need files dependency_info_vvis.txt and dbinfo_vvis.txt in with your vvis.exe file.



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Re: Distributed Compiling
Posted by Vassago5kft on Sun Dec 12th at 6:41pm 2004


Should be interesting to figure this one out. Didn't think that the new Hammer supported it. I've got three PC's here at home on a network - surely would be nice to use all three for compiling




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Re: Distributed Compiling
Posted by Nanodeath on Sun Dec 12th at 7:23pm 2004


Hell yes it would Got a desktop with an AMD 2500+ and a gig of RAM, and a laptop with a Intel 2.66GHz and half a gig. It would contribute something at least.



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Re: Distributed Compiling
Posted by Nanodeath on Sun Dec 12th at 11:48pm 2004


Ok, I fired off an email to the sdk department at valve...hopefully they'll have some comment on this.



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Re: Distributed Compiling
Posted by 7dk2h4md720ih on Sun Dec 12th at 11:55pm 2004


? quote:
Thanks...unfortunately it doesn't really help here. Totally in the dark. I don't even know how to specify between server and client...all I know is that you at least need files dependency_info_vvis.txt and dbinfo_vvis.txt in with your vvis.exe file.


Was the pun necessary?




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Re: Distributed Compiling
Posted by Nanodeath on Sun Dec 12th at 11:57pm 2004


Actually if I wasn't able to get the vvis tool working I'd be "Totally in the light"

(wow that was lame...I should stop talking )





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Re: Distributed Compiling
Posted by ReNo on Mon Dec 13th at 12:12am 2004


Just to utterly kill the joke, you'd actually be in neither, as even without running VIS, RAD is quite happy to carry out direct lighting calculations, just not bounces
[addsig]




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Re: Distributed Compiling
Posted by Nanodeath on Mon Dec 13th at 12:14am 2004


Hehe, thanks for that...actually I didn't realize that vrad could run without vvis. Hadn't tried it. Interestingly though they have the -mpi option for vvis and vrad...but vrad actually goes relatively quickly for me so I wouldn't really need it.



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Re: Distributed Compiling
Posted by mazemaster on Sat Jan 8th at 2:59am 2005


Ok, bumping since I have this problem too - Anyone got distributed compiling to work for HL2? -mpi is the parameter, but as mentioned it needs some text files (probably containing ip addresses and so on) to work, and I cant find any tuts on the subject. [addsig]



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Re: Distributed Compiling
Posted by mazemaster on Sat Jan 8th at 3:04pm 2005


Alright, since no one on the face of the planet seems to know anything about this, I shot off an email to Yahn at Valve. Hopefully I'll get an answer soon. [addsig]




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