My framerates are kind of sucking after I compile then run a map. I was wondering how I would improve this. What problems should I be looking for?
My map, for instance is an indoor/outdoor map. I am building a map of my place of work with surrounding outside area. When I play the map, everything works fine, but it has that laggy feel too it, not smooth like a regular map.
Thanks!
Timech
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Re: framerate
Posted by Nanodeath on Sun Dec 12th at 10:45pm 2004
Posted by Nanodeath on Sun Dec 12th at 10:45pm 2004
Performance is best when doing full vvis and vrad compiles, but in addition to that you might want to check out this site if you haven't already. A lot of important stuff there...a lot of which I'm learning myself.
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Re: framerate
Posted by Orpheus on Sun Dec 12th at 10:53pm 2004

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Posted by Orpheus on Sun Dec 12th at 10:53pm 2004
r_speeds, may or may not still be an issue with HL2, but.. there is a tut here on reducing r_speeds, its content should still be valid from an architectural standpoint..
read it.
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Re: framerate
Posted by Nanodeath on Sun Dec 12th at 11:23pm 2004
Posted by Nanodeath on Sun Dec 12th at 11:23pm 2004
Yeah, it's no longer r_speeds, but showbudget...and oddly enough I think they changed the command recently to like showbudget_texture or somethin' like that.
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Re: framerate
Posted by Orpheus on Sun Dec 12th at 11:29pm 2004

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Posted by Orpheus on Sun Dec 12th at 11:29pm 2004
my reply was not in reference to any new command words really. it was in answer to his question.. architecture is how you improve some framerate issues. the tut would suggest some good architecture to incorporate.
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Re: framerate
Posted by ReNo on Sun Dec 12th at 11:41pm 2004

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Posted by ReNo on Sun Dec 12th at 11:41pm 2004
Nano - there are various budget commands. "+showbudget" is the one you
will most often want to use and gives you the time taken for that frame
on each major game component. "showbudget_texture" is used to find out
how much memory you are using up with textures in the current scene.
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Re: framerate
Posted by Nanodeath on Sun Dec 12th at 11:41pm 2004
Posted by Nanodeath on Sun Dec 12th at 11:41pm 2004
Optimizing the geometry either way would improve your r_speeds or your showbudget numbers *shrug* same base concept, different name. Actually I'm pretty interested in this topic as well, as I have a very large outdoor map (takes up a full quadrant right now...) and the full compile times are insane...15 hours on vvis. And since distributed compiling doesn't seem like an option just yet, I just uh, need to make a better map
I believe I've already optimized the geometry, but I'd like to hear some tips on proper use of the more advanced brushes like the hint brushes (and areaportals and occluders, but I don't think those are actually relevant in this case). And yes, I've already seen the official tutorial on these optimizations, but if anyone has anything else to add...
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Re: framerate
Posted by Captain P on Mon Dec 13th at 12:15am 2004

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Posted by Captain P on Mon Dec 13th at 12:15am 2004
As for framerate, I found rendering of the world not really the most
impacting thing, at least not in my HL2DM testmaps so far. +showbudget
delivered me some nice statistics that showed me physics were of much
more impact to the framerate (in my supah-dupah combine-ball test-lab).
Of course, this depends on your map and the specific area you're in, but it does give you a good idea on where to improve. So it's no longer just the amount of polygons that are drawn to the screen that counts...
I'd say, first locate the problem, e.g. look at what impacts your fps most. Only then can you work on the problem.
[addsig]
Of course, this depends on your map and the specific area you're in, but it does give you a good idea on where to improve. So it's no longer just the amount of polygons that are drawn to the screen that counts...
I'd say, first locate the problem, e.g. look at what impacts your fps most. Only then can you work on the problem.
[addsig]
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Re: framerate
Posted by Dark|Killer on Wed Jan 12th at 9:15am 2005

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Posted by Dark|Killer on Wed Jan 12th at 9:15am 2005
i have a noobish question but...i hitted some kind of a wierd key then the FPS appeared in HAMMER viewing framerates and everything got a red sqaure around it...Can some one tell me how to reomve it???
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Re: framerate
Posted by Orpheus on Wed Jan 12th at 9:21am 2005

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Posted by Orpheus on Wed Jan 12th at 9:21am 2005
? quoting Dark|Killer
i have a noobish question but...i hitted some kind of a wierd key then the FPS appeared in HAMMER viewing framerates and everything got a red sqaure around it...Can some one tell me how to reomve it???
*slaps dark*
make your own thread silly.. i think someone said its "CTRL O" or something.. try that.
this has been asked and answered.. lep asked it if i recall.
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Re: framerate
Posted by Dark|Killer on Wed Jan 12th at 9:24am 2005

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Posted by Dark|Killer on Wed Jan 12th at 9:24am 2005
*Rubbing his face from the slap*
Ok OK ill do my own thread but its not Ctrl + O ![]()
*all was left is a hand mark on his face*![]()
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Re: framerate
Posted by Orpheus on Wed Jan 12th at 9:27am 2005

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Posted by Orpheus on Wed Jan 12th at 9:27am 2005
many of the key commands begin with "ctrl"
try different letters.
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Re: framerate
Posted by Dark|Killer on Wed Jan 12th at 9:33am 2005

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Posted by Dark|Killer on Wed Jan 12th at 9:33am 2005
AHAHHAHAHAHHA...it was only simple by pressing O lol....
but i still didnt figure out how to remove the red boxes....(FIXED)
LOL this red boxes are removed by press I LOL...ok thx anyway/./
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