I know about Leaf Portals etc but Cluster Portals? What are they and whats the this on about?
** Executing...
** Command: "c:program filesvalvesteamsteamappsjoinee_rjsourcesdkbinvbsp.exe"
** Parameters: "c:program filesvalvesteamsteamappsjoinee_rjhalf-life 2 deathmatchhl2mpmapsdm_combinebase.vmf"
Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: c:program filesvalvesteamsteamappsjoinee_rjhalf-life 2 deathmatchhl2mpmaterials
Loading c:program filesvalvesteamsteamappsjoinee_rjhalf-life 2 deathmatchhl2mpmapsdm_combinebase.vmf
Brush 14302, Side 6: duplicate plane
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:program filesvalvesteamsteamappsjoinee_rjhalf-life 2 deathmatchhl2mpmapsdm_combinebase.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (183079 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing c:program filesvalvesteamsteamappsjoinee_rjhalf-life 2 deathmatchhl2mpmapsdm_combinebase.bsp
3 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 4
** Executing...
** Command: c:program filesvalvesteamsteamappsjoinee_rjsourcesdkbinvvis.exe
** Parameters: c:PROGRA~1valvesteamSTEAMA~1JOINEE~1HALF-L~2hl2mpmapsDM_COM~1.VMF
Valve Software - vvis.exe (Nov 22 2004)
1 threads
reading c:progra~1valvesteamsteama~1joinee~1half-l~2hl2mpmapsDM_COM~1.bsp
reading c:progra~1valvesteamsteama~1joinee~1half-l~2hl2mpmapsDM_COM~1.prt
545 portalclusters
1439 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (18)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 332 visible clusters (0.00%)
Total clusters visible: 64605
Average clusters visible: 118
Building PAS...
Average clusters audible: 271
visdatasize:46644 compressed from 78480
writing c:progra~1valvesteamsteama~1joinee~1half-l~2hl2mpmapsDM_COM~1.bsp
20 seconds elapsed
** Executing...
** Command: c:program filesvalvesteamsteamappsjoinee_rjsourcesdkbinvrad.exe
** Parameters: c:PROGRA~1valvesteamSTEAMA~1JOINEE~1HALF-L~2hl2mpmapsDM_COM~1.VMF
Valve Software - vrad.exe (Dec 1 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:progra~1valvesteamsteama~1joinee~1half-l~2hl2mpmapsDM_COM~1.bsp
2070 faces
56363 square feet [8116281.50 square inches]
0 displacements
0 square feet [0.00 square inches]
2070 patches before subdivision
9514 patches after subdivision
134 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 412196, max 232
transfer lists: 3.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(50711, 61432, 77728)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(2118, 2804, 4296)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(122, 175, 324)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(8, 12, 27)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1, 1, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0126 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
78 of 98 (79% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 25/1024 1200/49152 ( 2.4%)
brushes 480/8192 5760/98304 ( 5.9%)
brushsides 3460/65536 27680/524288 ( 5.3%)
planes 1688/65536 33760/1310720 ( 2.6%)
vertexes 3701/65536 44412/786432 ( 5.6%)
nodes 1245/65536 39840/2097152 ( 1.9%)
texinfos 156/12288 11232/884736 ( 1.3%)
texdata 20/2048 640/65536 ( 1.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2070/65536 115920/3670016 ( 3.2%)
origfaces 1157/65536 64792/3670016 ( 1.8%)
leaves 1271/65536 71176/3670016 ( 1.9%)
leaffaces 2430/65536 4860/131072 ( 3.7%)
leafbrushes 894/65536 1788/131072 ( 1.4%)
surfedges 14182/512000 56728/2048000 ( 2.8%)
edges 8287/256000 33148/1024000 ( 3.2%)
worldlights 134/8192 11792/720896 ( 1.6%)
waterstrips 152/32768 1520/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2550/65536 5100/131072 ( 3.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 457744/0 ( 0.0%)
visdata [variable] 46644/16777216 ( 0.3%)
entdata [variable] 17895/393216 ( 4.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 21087/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 183079/4194304 ( 4.4%)
==== Total Win32 BSP file data space used: 1257799 bytes ====
Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 1074720 bytes ====
Total triangle count: 5425
Writing c:progra~1valvesteamsteama~1joinee~1half-l~2hl2mpmapsDM_COM~1.bsp
17 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:program filesvalvesteamsteamappsjoinee_rjhalf-life 2 deathmatchhl2mpmapsdm_combinebase.bsp" "c:program filesvalvesteamsteamappsjoinee_rjsourcesdkhl2mp_sample_contentmapsdm_combinebase.bsp"
This wasn't in the compile errors tut by the way and its doesn't seem to affect any other programs. I haven't tried running the map either


