discoloring in the dark
Post Reply
Quote
Re: discoloring in the dark
Posted by sXenoG on Sat Dec 25th at 5:08am 2004


Whenever theres a dark portion of a map the guns become quite deiscolored and actually glow.. I was curious y this happens and how could I achieve making a dark section of my map without this awful decoloration. Also when I tried adding fog.. my entire map was white BUT only when there were env_cubemaps in the area.. any ideas on this as well?




Quote
Re: discoloring in the dark
Posted by Nickelplate on Sat Dec 25th at 5:25am 2004


i will have to research this in a map of my own, which i plan on making complete with dark spots and fog. I will tell you just as soon as i find out. [addsig]



Quote
Re: discoloring in the dark
Posted by sXenoG on Sat Dec 25th at 8:33am 2004


ok thank you I really appreciate it

O and by the way tell me if you get the fog working... i read tutorials on it and it didnt work for me.. ( iw as trying to use it as a cloud thingy tho) any ideas on how to make a clooud fo this smoke i have a cliff where at the bottom i dont want to be visible




Quote
Re: discoloring in the dark
Posted by devil_monkey471 on Thu Jan 27th at 6:01pm 2005


Add cubemaps to your level and it will get rid of these.

The game doesn't know what reflections to apply to your guns, fingernails, etc.




Quote
Re: discoloring in the dark
Posted by sXenoG on Fri Jan 28th at 3:03am 2005


Ok ill try that a bit more.. i guess i just didnt add enough or something of the sort.. im just having a huge amount of trouble with lighting im good with entities and brush work etc but lighting seems to be a real weak point of mine..




Quote
Re: discoloring in the dark
Posted by omegaslayer on Fri Jan 28th at 3:36am 2005


Add cube maps, and then while in the console of the game type in buildcubemaps to get it done, then reload your map.
[addsig]





Post Reply