ok, I made two cylindars basically right next to each other. I made the first one a func rotating then I duplicated it and made the second one the same thing only rev. direction so that they crush you in the middle. If I jump onto the first one, I ride it until I get to the middle where I get crushed and die, but the second one kills me as soon as I touch it. I dont want it to kill me, I want to ride it. Plz help me out
1
Re: rotating killer
Posted by Nanodeath on Sun Dec 26th at 6:23am 2004
Posted by Nanodeath on Sun Dec 26th at 6:23am 2004
That's odd. Try setting the Blocking Damage to 0 and see what happens. Or reclone the first cylinder. If that doesn't work, and the cylinders have names, make sure the names are different. Lastly it always helps to Alt-P for problems.
Nanodeath
member
356 posts
46 snarkmarks
Registered: Nov 11th 2004
Location: Seattle, WA, USA
Occupation: Student - Bioengineering
member
356 posts
46 snarkmarks
Registered: Nov 11th 2004
Location: Seattle, WA, USA

Occupation: Student - Bioengineering
Re: rotating killer
Posted by kdhunt2000 on Sun Dec 26th at 7:27am 2004
Posted by kdhunt2000 on Sun Dec 26th at 7:27am 2004
oh set it to 0, genius, utter genius!
Re: rotating killer
Posted by Nanodeath on Sun Dec 26th at 8:04am 2004
Posted by Nanodeath on Sun Dec 26th at 8:04am 2004
*edited the last one so it's a question* Well, I was just asking you to test it with that...because now you can't get crushed between the two cylinders like you said you wanted it to. You might want to add a little workaround, like a trigger_hurt entity where you want the player to feel squishing damage...
Nanodeath
member
356 posts
46 snarkmarks
Registered: Nov 11th 2004
Location: Seattle, WA, USA
Occupation: Student - Bioengineering
member
356 posts
46 snarkmarks
Registered: Nov 11th 2004
Location: Seattle, WA, USA

Occupation: Student - Bioengineering
Re: rotating killer
Posted by kdhunt2000 on Sun Dec 26th at 7:08pm 2004
Posted by kdhunt2000 on Sun Dec 26th at 7:08pm 2004
no I still would because the one cylindar still has 500 blocking damage so when I get put between them, I'm blocking one of them.
Re: rotating killer
Posted by Nanodeath on Sun Dec 26th at 7:16pm 2004
Posted by Nanodeath on Sun Dec 26th at 7:16pm 2004
Ah, gotcha, was thinking you had removed the blocking damage on both of them.
Nanodeath
member
356 posts
46 snarkmarks
Registered: Nov 11th 2004
Location: Seattle, WA, USA
Occupation: Student - Bioengineering
member
356 posts
46 snarkmarks
Registered: Nov 11th 2004
Location: Seattle, WA, USA

Occupation: Student - Bioengineering
Re: rotating killer
Posted by kdhunt2000 on Fri Dec 31st at 9:25pm 2004
Posted by kdhunt2000 on Fri Dec 31st at 9:25pm 2004
ok, I made it have no blocking damage but now whenever I step on it its like its blocked and it stops moving!
Re: rotating killer
Posted by kdhunt2000 on Fri Dec 31st at 11:27pm 2004
Posted by kdhunt2000 on Fri Dec 31st at 11:27pm 2004
its a func_rotating not a func_rotatingdoor. It doesnt have a force closed flag, but thx
1
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