Custom Skybox?
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Re: Custom Skybox?
Posted by Mike3006 on Mon Dec 27th at 9:13pm 2004


Hi, ive started a new map based on an office at the top of a huge skyscraper, i would like to be able to look out of the windows and see scenery and a cityscape in the distance etc, could i make a custom skybox to do this? also, wtf is the point in Sky_Cameras?




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Re: Custom Skybox?
Posted by satchmo on Mon Dec 27th at 9:32pm 2004


Of course you can make a 3D skybox. Have you read the tutorial by Lep (http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=108)?

The function of sky_camera is to align your skybox to your map. Without it, the engine has no way of knowing where to place the buildings in your 3D skybox relative to the architecture in your map. It serves as a reference point.

[addsig]




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Re: Custom Skybox?
Posted by Mike3006 on Tue Dec 28th at 12:23am 2004


Ok, ive managed that, i want to use a different skybox to the default one, how and where do you apply the skybox textures? because i want a sunset kinda sky and not a glaring sunny day sky.

thanx all




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Re: Custom Skybox?
Posted by satchmo on Tue Dec 28th at 12:33am 2004


In the texture browser, type "sky" into the filter to get a full selection of the sky textures. Copy the name of the texture somewhere (write all characters down except the last two) and put the texture name in the map properties section for the map.

To get there, select "Map" in the pull-down menu and choose "Map Properties". When you get the dialogue box, click on "sky_name" or something like that. Type the name of the texture you copied down earlier as the name of the sky and you're all set.

[addsig]




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Re: Custom Skybox?
Posted by Mike3006 on Tue Dec 28th at 12:54am 2004


thx a lot, that isn't explained anywhere on the net, such a simple thing is so hard to find info on




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Re: Custom Skybox?
Posted by Fluke on Fri Jan 14th at 12:27am 2005


? quoting Mike3006
thx a lot, that isn't explained anywhere on the net, such a simple thing is so hard to find info on

Ya exactly, I had same problem, I was using SDK and Snarkpit to try and figure it out. Perhaps in a tutorial(like one you have) maybe the author can explain a little better how the skybox works in the simplest of ways. With the info from these threads maybe we can make the ultimate skybox tutorial. Hehehe.

Now I have to go figure out my skybox, yikes.






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