Posted by Mike3006 on Mon Dec 27th at 9:13pm 2004
Posted by satchmo on Mon Dec 27th at 9:32pm 2004
Of course you can make a 3D skybox. Have you read the tutorial by Lep (http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=108)?
The function of sky_camera is to align your skybox to your map. Without it, the engine has no way of knowing where to place the buildings in your 3D skybox relative to the architecture in your map. It serves as a reference point.
[addsig]satchmo
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Posted by Mike3006 on Tue Dec 28th at 12:23am 2004
thanx all
Posted by satchmo on Tue Dec 28th at 12:33am 2004
In the texture browser, type "sky" into the filter to get a full selection of the sky textures. Copy the name of the texture somewhere (write all characters down except the last two) and put the texture name in the map properties section for the map.
To get there, select "Map" in the pull-down menu and choose "Map Properties". When you get the dialogue box, click on "sky_name" or something like that. Type the name of the texture you copied down earlier as the name of the sky and you're all set.
[addsig]satchmo
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Posted by Mike3006 on Tue Dec 28th at 12:54am 2004
Posted by Fluke on Fri Jan 14th at 12:27am 2005
Ya exactly, I had same problem, I was using SDK and Snarkpit to try and figure it out. Perhaps in a tutorial(like one you have) maybe the author can explain a little better how the skybox works in the simplest of ways. With the info from these threads maybe we can make the ultimate skybox tutorial.
Hehehe.
Now I have to go figure out my skybox, yikes.
Fluke
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