How to make a "changelevel" thing??
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Re: How to make a "changelevel" thing??
Posted by Dark|Killer on Tue Dec 28th at 2:34pm 2004


Hi guyz,

i was wondering how can u insert something invisible for players to see...and when u pass it or use it or touch it...it will change ur map to another one...as in single player, there is d1_canal_01 and d1_canal_02 like these stuff...in other ways...the "Loading" sign in singleplayer...im talking about this stuff for a single player map not DM....any 1 have any ideas??

--DarkKiller--





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Re: How to make a "changelevel" thing??
Posted by Dark|Killer on Tue Dec 28th at 3:08pm 2004


ANY 1 there to reply??!??



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Re: How to make a "changelevel" thing??
Posted by omnix32 on Wed Dec 29th at 7:42am 2004


you need an info_landmark and a trigger_changelevel

http://www.halflife2.net/forums/showthread.php?t=64669

I don't feel like typing it in again.

fun mapping.






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Re: How to make a "changelevel" thing??
Posted by fraggard on Wed Dec 29th at 8:08am 2004


? quote:
Hi guyz,

i was wondering how can u insert something invisible for players to see...and when u pass it or use it or touch it...it will change ur map to another one...as in single player, there is d1_canal_01 and d1_canal_02 like these stuff...in other ways...the "Loading" sign in singleplayer...im talking about this stuff for a single player map not DM....any 1 have any ideas??

--DarkKiller--



I'm guessing that's not very easy to do...




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Re: How to make a "changelevel" thing??
Posted by omnix32 on Wed Dec 29th at 11:03pm 2004


you can trigger the changelevel different ways besides walking into the trigger_changelevel brush.






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