Posted by Leperous on Wed Dec 29th at 8:41pm 2004
Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Posted by habboi on Wed Dec 29th at 9:04pm 2004
Ok dark i see you need help desperately so ill explain a bit:
VIS and RAD are the tools to calculate stuff right and it says so in your compile log aka vrad.exe
you need these on to make your lights work
now your leak is what causes your map to be fullbright so you have to make a box around the whole of your map and highlight then click hollow and make it 2 which is as small as you can hollow it out!
after doing so it will stop all leaks seing as its a cube unless you have entities outside the hollow box e.g. a light or a physics model
To change the static to physics you go to properties and click on the slide down bar and choose it.. its self explanetary from there
A lot of models have invisible bits if you look at them from one side so they cant be used as prop_static or physics
When in the editor have a look at models and see if they look ok before compiling!
I have a guide here that might help you with the physics bit but its a bit or a dazzle to read so take your time
http://www.valve-erc.com/srcsdk/Levels/physics.html
Now you must fix that leak otherwise your maps will be lame so to fix it again just make a hollow box around your map with either a sky texture or any other texture e.g. if you want a sky then you use skybox texture (the texture with blue and lines) or you might want it indoors so you can use a rock texture but it doesnt matter provided it blocks all holes from the void (blackness). I dont know if you know this but go to map properties at top of editor and then onto skyname and type the name of a sky you wish to use e.g. sky_day02_01 (there are many others and you just go to texture browser and type in sky and look at the different sky names but make sure you use the skybox texture not the ones with sky_day02_01bk or sky_day02_01fr etc
the default sky is wasteland which is black basically and makes maps look like poo so makesure you use a nice sky like dust (if its css) or office, sky_day02_01(if its hl2)
change numbers sky_day02_01 e.g. sky_day04_03 and you will get different ones!
Hope this sums up and all
[addsig]Posted by habboi on Wed Dec 29th at 9:07pm 2004
Oh almost forgot you need to fix the lights.rad as well since it needs it for lights to work
go to search and type lights.rad and copy it into the bin part of the sdk folder it should work again!
[addsig]Posted by Dark|Killer on Thu Dec 30th at 5:36am 2004
Im so sorry man...i just need help in stuff...cuzz im still TRAINING...
i beg u dont ban me![]()
[addsig]
Dark|Killer
member
758 posts
186 snarkmarks
Registered: Dec 22nd 2004
Location: Dubai (Middle East)

Occupation: Student
Posted by habboi on Thu Dec 30th at 12:56pm 2004
So? did i help you or what? i must know!!!!!!! ARGHHHH
![]()
Posted by Myrk- on Thu Dec 30th at 1:31pm 2004
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
ERROR: Couldn't open texlight file e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkbinlights.rad
Please its so simple! Search your user folder for lights.rad. You should see about 3 of them. Now copy the one in the HL2 folder to your sourcesdkbin directory.
Now your lights will light up. You may find you have more than this problem to fix, so see what other problems you have. The other one you put in red was simply a case of not using the right prop entity. Do what it tells you to do (it says like use prop_static instead of something).
Oh also, might wanna blur out your HL2 serial key as your username lol!
Hope it helps.
[addsig]Myrk-
member
2299 posts
385 snarkmarks
Registered: Feb 12th 2002
Location: Plymouth, UK

Occupation: CAD & Graphics Technician
Posted by parakeet on Thu Dec 30th at 2:32pm 2004
A leak is any entity exposed to the NULL space outside a level so make sure there are no openings in your level and in compile turn on VIS and RAD
edit: agreed ive seen so many cd'keys i feel guilty...
[addsig]
parakeet
member
544 posts
64 snarkmarks
Registered: Apr 30th 2004
Location: Eastern US

Occupation: n/a
Posted by habboi on Thu Dec 30th at 3:30pm 2004
I just said all that you guys above dont you read?
and he knows what a leak is! his not a dumb noob ![]()
His a nice guy so give him some slack anyway putting a ox around the map is fine unless you find the leak and patch it up ok please no more posts unless he needs help desperately!
[addsig]Posted by Dark|Killer on Thu Dec 30th at 4:55pm 2004
yo Habboi...sorry for the long wait...but i had to study first 
But u actually helped me out...i just uploaded new ScreenShors for my map...in lights ![]()
THX MAN U REAALLY HELPED ME !!!!! 
Dark|Killer
member
758 posts
186 snarkmarks
Registered: Dec 22nd 2004
Location: Dubai (Middle East)

Occupation: Student
Snarkpit v6.1.0 created this page in 0.0092 seconds.

