Hey guyz...im making a map beginning in a big room...with four light bulbs...i put inside each bulb a light_spot ... i chose the color red...and made the other settings normal (didnt change it)
but when i compile this happens:
** Executing...
** Command: "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkbinvbsp.exe"
** Parameters: -game "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkhl2mp_sample_content" "E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_room"
Valve Software - vbsp.exe (Dec 15 2004)
2 threads
materialPath: e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkhl2mp_sample_contentmaterials
Loading E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_room.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light_spot (112.00 -200.00 268.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (157454 bytes)
Building Physics collision data...
done (0) (505637 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_room.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkbinvvis.exe"
** Parameters: -game "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkhl2mp_sample_content" "E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_room"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_room.bsp
reading e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_room.prt
LoadPortals: couldn't read e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_room.prt
** Executing...
** Command: "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkbinvrad.exe"
** Parameters: -game "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkhl2mp_sample_content" "E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_room"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
ERROR: Couldn't open texlight file e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkbinlights.rad
** Executing...
** Command: Copy File
** Parameters: "E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_room.bsp" "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_room.bsp"
** Executing...
** Command: "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2.exe"
** Parameters: -game "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkhl2mp_sample_content" +map "dm_room"
-------------------------------------------------------------------------------- other than compiling...while the running the game (within hammer)..
this message appears.:
Launcher Error!
Failed to load the launcher DLL.
the spicified module could not be found
-------------------------------------------------------------------------------- help needed ASAP...
THX
[addsig]




