New Problem compiling: OVERLAY_BSP_FACE_COUNT
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Quote
Re: New Problem compiling: OVERLAY_BSP_FACE_COUNT
Posted by DedDog on Thu Dec 30th at 2:37am 2004


Does anyone have any idea on what causes this error? It happened (I thought) after I added several overlays, but deleting the overlays still gives the error when compiling.

Compile log:


** Executing...
** Command: "c:program filesvalvesteamsteamappstroy_pichelmansourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappstroy_pichelmanhalf-life 2hl2" "C:Program FilesValveSteamSteamAppstroy_pichelmansourcesdk_contenthl2mapsrcjtp_map_01f"

Valve Software - vbsp.exe (Dec 15 2004)
2 threads
materialPath: c:program filesvalvesteamsteamappstroy_pichelmanhalf-life 2hl2materials
Loading C:Program FilesValveSteamSteamAppstroy_pichelmansourcesdk_contenthl2mapsrcjtp_map_01f.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_node (928.00 -416.00 1.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 20 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT

** Executing...
** Command: "c:program filesvalvesteamsteamappstroy_pichelmansourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappstroy_pichelmanhalf-life 2hl2" "C:Program FilesValveSteamSteamAppstroy_pichelmansourcesdk_contenthl2mapsrcjtp_map_01f"

Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading c:program filesvalvesteamsteamappstroy_pichelmansourcesdk_contenthl2mapsrcjtp_map_01f.bsp
Error opening c:program filesvalvesteamsteamappstroy_pichelmansourcesdk_contenthl2mapsrcjtp_map_01f.bsp

** Executing...
** Command: "c:program filesvalvesteamsteamappstroy_pichelmansourcesdkbinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamappstroy_pichelmanhalf-life 2hl2" "C:Program FilesValveSteamSteamAppstroy_pichelmansourcesdk_contenthl2mapsrcjtp_map_01f"

Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:program filesvalvesteamsteamappstroy_pichelmansourcesdk_contenthl2mapsrcjtp_map_01f.bsp
Error opening c:program filesvalvesteamsteamappstroy_pichelmansourcesdk_contenthl2mapsrcjtp_map_01f.bsp

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppstroy_pichelmansourcesdk_contenthl2mapsrcjtp_map_01f.bsp" "c:program filesvalvesteamsteamappstroy_pichelmanhalf-life 2hl2mapsjtp_map_01f.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

[addsig]




Quote
Re: New Problem compiling: OVERLAY_BSP_FACE_COUNT
Posted by DedDog on Thu Dec 30th at 2:46am 2004


Whoops, that compile has a Leak as well, corrected that, but still getting the original problem.

New compile log:


** Executing...
** Command: "c:program filesvalvesteamsteamappstroy_pichelmansourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappstroy_pichelmanhalf-life 2hl2" "C:Program FilesValveSteamSteamAppstroy_pichelmansourcesdk_contenthl2mapsrcjtp_map_01f"

Valve Software - vbsp.exe (Dec 15 2004)
2 threads
materialPath: c:program filesvalvesteamsteamappstroy_pichelmanhalf-life 2hl2materials
Loading C:Program FilesValveSteamSteamAppstroy_pichelmansourcesdk_contenthl2mapsrcjtp_map_01f.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 20 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesValveSteamSteamAppstroy_pichelmansourcesdk_contenthl2mapsrcjtp_map_01f.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT

** Executing...
** Command: "c:program filesvalvesteamsteamappstroy_pichelmansourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappstroy_pichelmanhalf-life 2hl2" "C:Program FilesValveSteamSteamAppstroy_pichelmansourcesdk_contenthl2mapsrcjtp_map_01f"

Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading c:program filesvalvesteamsteamappstroy_pichelmansourcesdk_contenthl2mapsrcjtp_map_01f.bsp
Error opening c:program filesvalvesteamsteamappstroy_pichelmansourcesdk_contenthl2mapsrcjtp_map_01f.bsp

** Executing...
** Command: "c:program filesvalvesteamsteamappstroy_pichelmansourcesdkbinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamappstroy_pichelmanhalf-life 2hl2" "C:Program FilesValveSteamSteamAppstroy_pichelmansourcesdk_contenthl2mapsrcjtp_map_01f"

Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:program filesvalvesteamsteamappstroy_pichelmansourcesdk_contenthl2mapsrcjtp_map_01f.bsp
Error opening c:program filesvalvesteamsteamappstroy_pichelmansourcesdk_contenthl2mapsrcjtp_map_01f.bsp

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppstroy_pichelmansourcesdk_contenthl2mapsrcjtp_map_01f.bsp" "c:program filesvalvesteamsteamappstroy_pichelmanhalf-life 2hl2mapsjtp_map_01f.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

[addsig]




Quote
Re: New Problem compiling: OVERLAY_BSP_FACE_COUNT
Posted by Joe-Bob on Thu Dec 30th at 3:10am 2004


When I got this error, it was because I had assigned my overlays to too many surfaces. Check the ones you made recently, there shouldn't be any reason to have more than 6 or so.




Quote
Re: New Problem compiling: OVERLAY_BSP_FACE_COUNT
Posted by omegaslayer on Thu Dec 30th at 3:43am 2004


More than 6?! the single player had much more than 6, what do you mean exactly?
[addsig]




Quote
Re: New Problem compiling: OVERLAY_BSP_FACE_COUNT
Posted by Joe-Bob on Thu Dec 30th at 4:00am 2004


You can assign a single overlay to multiple surfaces, and if you assign them to too many, you get the OVERLAY_BSP_FACE_COUNT error.

6 was just a random number, I think I got that error at about a dozen.




Quote
Re: New Problem compiling: OVERLAY_BSP_FACE_COUNT
Posted by DedDog on Thu Dec 30th at 2:05pm 2004


Found out what I did. I had a large brush with several overlays that had worked fine, then I resized it larger, then this error started. Split the brush into two and the error goes away. [addsig]




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