Hi! This is my first post. I think this is a great site, very informative.
Ok, I cant seem to find a direct answer for
this. How would I go about editing CS:s, HL2, etc. texture
files. I know you don't open wad files, thats only for converting
HL1 maps. My goal, is to change the color of a CS:s carpet
texture. I have photoshop 7. Oh, and I already
understand how to create new textures using the vtex utility and
photoshop. I just want to modify exsisting game
textures. Any help or links for this would be
appreciated. Thx!
1
Re: editing textures
Posted by RabidMonkey777 on Thu Dec 30th at 5:52am 2004

RabidMonkey777
member
207 posts
100 snarkmarks
Registered: Jul 9th 2004
Location: Denver, Colorado, USA
Posted by RabidMonkey777 on Thu Dec 30th at 5:52am 2004
You'll need GCFScape, first:
Get it here.
Make sure to exit steam.
Open GCFScape, open counter-strike source shared.gcf, find your texture (cstrike/materials/carpet, for your carpet tex, most likely), then find texname.vtf and texname.vmt. Drag and drop your VTF over the vtf2tga exe, and it should output a TGA file which you can edit, and run through vTEX again to create a new VTF. Rename your file, put it in the cstrike/materials dir (In steamappsusernamecounter-strike source) and you should be good to go.
Get it here.
Make sure to exit steam.
Open GCFScape, open counter-strike source shared.gcf, find your texture (cstrike/materials/carpet, for your carpet tex, most likely), then find texname.vtf and texname.vmt. Drag and drop your VTF over the vtf2tga exe, and it should output a TGA file which you can edit, and run through vTEX again to create a new VTF. Rename your file, put it in the cstrike/materials dir (In steamappsusernamecounter-strike source) and you should be good to go.
RabidMonkey777
member
207 posts
100 snarkmarks
Registered: Jul 9th 2004
Location: Denver, Colorado, USA

Re: editing textures
Posted by overhang on Thu Dec 30th at 6:45am 2004
Posted by overhang on Thu Dec 30th at 6:45am 2004
Thanks for the quick response. I followed what you told
posted. However I am having issues finding my newly converted
.tga file. Do I have to specify additional parameters in the
target? Do you know off-hand where vtf2tga.exe defaults its
output? Perhaps I put gcfscape in the wrong directory?
Thanks in advance!
Thanks in advance!
Re: editing textures
Posted by overhang on Thu Dec 30th at 7:28am 2004
Posted by overhang on Thu Dec 30th at 7:28am 2004
Nevermind Rabidmonkey I got it working! In case you were wondering how I fixed it, I used this http://www.pcgamemods.com/9386/
Thx again u guys rock!
Thx again u guys rock!
1
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