hello all, i was wondering if anyone new how to make walls that one can
shoot through, as it seems by default u cant shoot through walls, any
ideas?
cheers
uten
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Re: shooting through walls
Posted by parakeet on Thu Dec 30th at 3:29pm 2004

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Posted by parakeet on Thu Dec 30th at 3:29pm 2004
Clip tex & a func_illusionary ; )
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Re: shooting through walls
Posted by BSODUtensil on Thu Dec 30th at 6:06pm 2004
Posted by BSODUtensil on Thu Dec 30th at 6:06pm 2004
hello i couldnt find clip tex anywhere i am creating a level for css. I
did find player clip, ncp clip, player control clip and clip
textures. It works fine with player clip but one can now trough
grenades through the wall, which isnt ideal, any ideas to stop grens
going through , and does this clip tex exist in hammer for css/hl2
Re: shooting through walls
Posted by Myrk- on Thu Dec 30th at 6:17pm 2004

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Posted by Myrk- on Thu Dec 30th at 6:17pm 2004
Don't think you can stop grenades to be honest. Clip exists in all hammer versions. (Tex = short for texture btw.)
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Re: shooting through walls
Posted by BSODUtensil on Thu Dec 30th at 6:27pm 2004
Posted by BSODUtensil on Thu Dec 30th at 6:27pm 2004
ah i found it just called clip eh my mistake does same thing as player clip but still lets grens through.
Re: shooting through walls
Posted by BSODUtensil on Fri Dec 31st at 12:09pm 2004
Posted by BSODUtensil on Fri Dec 31st at 12:09pm 2004
hey myrk is there another way to make walls shoot able cause in old cs u
could definately shoot through walls but not throw grens through, or
am i mistaken
Re: shooting through walls
Posted by Stilton on Fri Dec 31st at 4:39pm 2004
Posted by Stilton on Fri Dec 31st at 4:39pm 2004
You're not mistaken, you used to be able to shoot through thin walls, depending on how big a gun your using and how thick the wall is..
So try making your wall thinner, and using an awp, and if you cant shoot through it they've changed something..
Re: shooting through walls
Posted by R3BEL on Fri Dec 31st at 7:28pm 2004
Posted by R3BEL on Fri Dec 31st at 7:28pm 2004
In the old hammer you used FUNC_WALL entity, try that and see what you get. I'm almost positive this will work. Cheers! :-D
Re: shooting through walls
Posted by G.Ballblue on Fri Dec 31st at 8:13pm 2004

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Posted by G.Ballblue on Fri Dec 31st at 8:13pm 2004
I do believe Half-Life never had a bullet-through-a-wall effect ![]()
As far as stopping grenades goes, do as parakeet said, but consider hiding another brush inside -- hopefully some grenades will hit it and bounce ![]()
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Re: shooting through walls
Posted by BSODUtensil on Sun Jan 2nd at 5:38pm 2005
Posted by BSODUtensil on Sun Jan 2nd at 5:38pm 2005
func_wall works well, cheers, however is there a way to use
decals/overlays with func_wall, or am i going to have to make
individual textures for each wall?
Re: shooting through walls
Posted by Leperous on Sun Jan 2nd at 5:39pm 2005

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Posted by Leperous on Sun Jan 2nd at 5:39pm 2005
That's a new question, put it in a new topic please.
And don't use func_walls in HL2/CS:S, you want a func_detail (or func_brush).
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Re: shooting through walls
Posted by BSODUtensil on Sun Jan 2nd at 6:00pm 2005
Posted by BSODUtensil on Sun Jan 2nd at 6:00pm 2005
cheers func_detail works with overlays much better
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