cs:s elevator
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Re: cs:s elevator
Posted by WatchDog on Thu Dec 30th at 2:07pm 2004


ok ive read multiple tuitorials on elevators and tried them but there all for hl2. Is it possible to make an elevator for cs:s or shoudl i stop trying.




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Re: cs:s elevator
Posted by Livett on Thu Dec 30th at 2:10pm 2004


It is possible to make elevators for CSS. A lot of tutorials I have seen though do not work properly because there are problems with hammer.



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Re: cs:s elevator
Posted by WatchDog on Thu Dec 30th at 2:34pm 2004


Well how do you knwo its possible do you have any advice?




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Re: cs:s elevator
Posted by habboi on Thu Dec 30th at 3:34pm 2004


Well if path_corner is in the entity list then yes it will work but ill check after compiling something [addsig]



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Re: cs:s elevator
Posted by uberDingo on Thu Dec 30th at 10:46pm 2004


you can do it two ways... if you're just going from one level to another you can use a func_door. Basically draw your elevator with brushes, select the entire thing and then hit ctrl+t to tie it to an entity. Make that entity func_door.

Another way is to use a func_tanktrain (or is it func_traintank? hehe..) and then use path_corner to navigate the different levels.

Both ways will work in CS:S





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Re: cs:s elevator
Posted by WatchDog on Fri Dec 31st at 1:40am 2004


oh ok thanks. Il try that out. THere is no path _corner in cs:s i tryed with path_track but it didnt work.




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Re: cs:s elevator
Posted by sparky on Fri Dec 31st at 3:20pm 2004


I'm having same problem, tried both tank train and func_tracktrain, which according to the help is a moving platform.






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