ok ive read multiple tuitorials on elevators and tried them but there
all for hl2. Is it possible to make an elevator for cs:s or shoudl i
stop trying.
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Re: cs:s elevator
Posted by Livett on Thu Dec 30th at 2:10pm 2004
Posted by Livett on Thu Dec 30th at 2:10pm 2004
It is possible to make elevators for CSS. A lot of tutorials I have seen though do not work properly because there are problems with hammer.
Livett
member
164 posts
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Registered: Dec 24th 2004
Location: England
Occupation: Student
member
164 posts
26 snarkmarks
Registered: Dec 24th 2004
Location: England

Occupation: Student
Re: cs:s elevator
Posted by WatchDog on Thu Dec 30th at 2:34pm 2004
Posted by WatchDog on Thu Dec 30th at 2:34pm 2004
Well how do you knwo its possible do you have any advice?
Re: cs:s elevator
Posted by habboi on Thu Dec 30th at 3:34pm 2004
Posted by habboi on Thu Dec 30th at 3:34pm 2004
Well if path_corner is in the entity list then yes it will work but ill check after compiling something
[addsig]
Re: cs:s elevator
Posted by uberDingo on Thu Dec 30th at 10:46pm 2004
Posted by uberDingo on Thu Dec 30th at 10:46pm 2004
you can do it two ways... if you're just going from one level to another you can use a func_door. Basically draw your elevator with brushes, select the entire thing and then hit ctrl+t to tie it to an entity. Make that entity func_door.
Another way is to use a func_tanktrain (or is it func_traintank? hehe..) and then use path_corner to navigate the different levels.
Both ways will work in CS:S
Re: cs:s elevator
Posted by WatchDog on Fri Dec 31st at 1:40am 2004
Posted by WatchDog on Fri Dec 31st at 1:40am 2004
oh ok thanks. Il try that out. THere is no path _corner in cs:s i tryed with path_track but it didnt work.
Re: cs:s elevator
Posted by sparky on Fri Dec 31st at 3:20pm 2004
Posted by sparky on Fri Dec 31st at 3:20pm 2004
I'm having same problem, tried both tank train and func_tracktrain, which according to the help is a moving platform.
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