physbox arrows
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Re: physbox arrows
Posted by Leven on Thu Dec 30th at 5:52pm 2004


I'm making arrows out of func_physbox entities and was wondering if there is anyway to make them first fly straight. I tried messing around with the origin but regardless when I throw it threw the air it stumbles end over end. I've made it so when you pick it up it points in the right direction but I can't get it to fly right.

2nd is there anyway to get the arrow to stick into a wall when it hits. I'm afraid the answer to this might be no as HLDM2 code stands right now. But I know you can get blades to stick...at least in SP. Was wondering if this would be possible, thanks for any help.





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Re: physbox arrows
Posted by Campaignjunkie on Thu Dec 30th at 11:47pm 2004


This behavior is not possible with func_physbox. Your best bet would be to get a modeler to model an arrow and import it into Half-Life 2 as a physics prop. The saw-blade sticking behavior is most likely compiled directly into the model information itself.
[addsig]




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Re: physbox arrows
Posted by Leven on Fri Dec 31st at 12:55am 2004


Yeah that's what I'm up to now, not only do I need to tackle hammer but XSI as well. Phew.



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Re: physbox arrows
Posted by R3BEL on Fri Dec 31st at 7:35pm 2004


try using phys_thruster or something thats all i know about a object moving...




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