I'm making arrows out of func_physbox entities and was wondering if there is anyway to make them first fly straight. I tried messing around with the origin but regardless when I throw it threw the air it stumbles end over end. I've made it so when you pick it up it points in the right direction but I can't get it to fly right.
2nd is there anyway to get the arrow to stick into a wall when it hits. I'm afraid the answer to this might be no as HLDM2 code stands right now. But I know you can get blades to stick...at least in SP. Was wondering if this would be possible, thanks for any help.


