compiling times
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Re: compiling times
Posted by Livett on Mon Jan 3rd at 11:36am 2005


Well I have learnt hw to optimize maps now. I have managed to knock my compile time down from like 10 hours to about 5 minutes and it also makes the map look a hell of a lot better.

I know this may not be the right place to ask, but I know where the best place to ask is... so, when my map is finished can someone please put the cubemaps in, and test it and make sure that there are no visual problems as I can only use DX7?

E-Mail and MSN address: livett_1@hotmail.com





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Re: compiling times
Posted by SaintGreg on Mon Jan 3rd at 6:24pm 2005


I think, but may not be right, you can articifially raise your dxlevel above your graphics hardware implemented level. obviously it will slow it down a lot, possibly even to a slideshow, but you would be able to see any problems with the special effects.




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Re: compiling times
Posted by Ferret on Tue Jan 4th at 4:12am 2005


/me pets his 4 gigs of memory....

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128mb RAM.

There is the answer right there. Sorry that i said that (its just an expression to show how RAM is crutial to compiling) its just ive done compiling on 128 before, and its hell, the difference b/t compiling with 128 and 256 is fonominal, luckily though you can upgrade that very easily, just buy perhapse another 128 or 256 for like 20 bucks off of ebay, and not only will the compile process take less time, it will improve your computers performance over all.

edit: i also suggest you check out the documentation at verc on how to optimise your map, or even do a google search for other tuts online, Just search for "half life map optimization" because HL1 mapping is some what similar to HL2 mapping (optimization speaking)





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