Posted by Mouse on Fri Dec 31st at 3:45am 2004
env_cubemap used on world geometry without rebuilding map. . ignoring: building_template/building_template003l
This texture being referred to is a gray stone building with a window that's broken. I have it on one small 2 story building. First I had no cubemaps around this texture, then I tried putting a couple around the building, then I tried making a cube map for each face and tying the cube map to that face. Still keep getting this error.
The buildcubemap command seems to work, it goes through each cubemap and does the thing where the camara checks out all the angles, etc etc, map looks better afterwards, as well. Everything looks fine, but I want to release this map without any red text coming up when it loads and I also want to be sure that the cubemap process is not being hindered.
Yes I closed HL2 after that and reopened it. I still get this error. If there is a thread about this, I would appreciate it if someone pointed me towards it.
I have also since removed any visible trace of this texture from my map and I am still encountering this error message referring specifically to this texture, which is no longer in the map so it's confusing me as to how it can be causing an error.
Posted by Leperous on Fri Dec 31st at 12:21pm 2004
Every time you compile a map that contains an env_cubemap you must run buildcubemaps in the console- think of it as the 4th compile tool after RAD
So basically you will always get this message when loading up a map fresh after compile.
After running this command, you said your map looks better, so it's obviously worked- I take it that it still looks great if you restart HL2 and load your map? If so, and you're getting this "error" again, then it's nothing to worry about!
BTW click the "replace" button on the texture application tool to remove all traces of a certain texture...
Leperous
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Posted by Myrk- on Fri Dec 31st at 1:04pm 2004
Myrk-
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Posted by satchmo on Fri Dec 31st at 6:40pm 2004
Initially, I was also quite disturbed by red text showing up at the console when my map loads. But then I noticed that there are red text showing up when the official game map loads as well, so I think most of them are actually quite innocuous.
When I load my map, I get this persistent message "VProf enabled / VProf disabled" over and over too (although they are not in red). But seeing no ill effect on the appearance of my map, I just ignore them now.
[addsig]satchmo
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Posted by Mouse on Fri Dec 31st at 6:44pm 2004
Posted by Guessmyname on Fri Dec 31st at 7:19pm 2004
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