Posted by Rott3n on Fri Dec 31st at 5:59am 2004
Posted by WatchDog on Fri Dec 31st at 6:03am 2004
Posted by Rott3n on Fri Dec 31st at 6:38am 2004
I get this in console after maps loads:
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor005a
Sry i'm very new to mapping (24 hours at the most) I do not know what RAD is.
Here is a screenshot: http://devilswhorehouse.recongamer.com/room0003.jpg
Thank you guys for your fast replys ![]()
Posted by RabidMonkey777 on Fri Dec 31st at 9:29am 2004
This will cause the lighting simulation to run and light your map.
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Posted by Livett on Fri Dec 31st at 11:30am 2004
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Posted by Dark|Killer on Fri Dec 31st at 12:46pm 2004
dude i had the same problem...to fix it...
- click start
u should have it there....now add some light entties in the hammer....hit f9 tick everything to normal...run the game...and have fun...did this solve ur problem?
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Posted by Rott3n on Fri Dec 31st at 12:52pm 2004
This will cause the lighting simulation to run and light your map.
I do run it like that. But if you look at my screenshot you will see my hole map is bright and thats with out and type of lighting added.
Posted by Dark|Killer on Fri Dec 31st at 12:58pm 2004
dude i just told u wat to do.... U TRIED IT??
did it work??>...if it did...select this forum as answered...
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Posted by Rott3n on Fri Dec 31st at 1:28pm 2004
did it work??>...if it did...select this forum as answered...
Sry dark I was replying while you were typing
and no it did not work.
Posted by Dark|Killer on Fri Dec 31st at 1:32pm 2004
u sure u copied the lights.rad to the bin directory???
make sure if ur map is for hl2mp copy the one for hl2mp...if tis singleplayer...copy the rad of HL2 the normal one...if its for cs:s...then copy the rad of CS:sourse to the SDK bin ( all of the rad files can be found when u search for them in the search thing...)
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Posted by Rott3n on Sat Jan 1st at 3:46am 2005
I get this in console: Level unlit, setting 'mat_fullbright 1'
If i set my game to sv_cheats 1 and change mat_fullbright 0 I can see my lights. I formated today and still get this problem...
Posted by Theopsych on Mon Jan 3rd at 4:59pm 2005
maybe you should post everything it prints on the console
Posted by parakeet on Tue Jan 4th at 3:37am 2005
A leak is any opening to null space. "any area that isnt closed off by a world brush. Displacement surfaces need to be capped off all entities need to be INSIDE your little box.
Edit:always have at least one Light entity
create a holowed box around the entire lvl and it should be fixed then create a box around half and if its not fixed the area thats not boxed is the area with the problem continue boxing off areas untill the problem is fixed
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Posted by Rott3n on Tue Jan 4th at 4:55am 2005
Sorry guys, I should have posted last week when I fixed it. I just forgot to add a light when I first ran the map.
Posted by Leperous on Tue Jan 4th at 12:57pm 2005
Hmm, I could have told you that if I saw this post ![]()
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