Light
Post Reply
Quote
Re: Light
Posted by Rott3n on Fri Dec 31st at 5:59am 2004


Hello all.I recently made my first map using the SDK guide and severely others. First practice map I used the "hollow" feacher. Now i'm building each wall, floor and ceiling. My problem is the maps all bright and I haven't even added any light Entities. When I do try to add them they never show up in game. Any ideas what i did wrong?



Quote
Re: Light
Posted by WatchDog on Fri Dec 31st at 6:03am 2004


You may have a leak. Or maybee the light entity is merged into a wall. Cant realy tell wiht otu any more info




Quote
Re: Light
Posted by Aea on Fri Dec 31st at 6:12am 2004


Did you happen to run RAD ?




Quote
Re: Light
Posted by Rott3n on Fri Dec 31st at 6:38am 2004


I get this in console after maps loads:

env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor005a

Sry i'm very new to mapping (24 hours at the most) I do not know what RAD is.

Here is a screenshot: http://devilswhorehouse.recongamer.com/room0003.jpg

Thank you guys for your fast replys





Quote
Re: Light
Posted by RabidMonkey777 on Fri Dec 31st at 9:29am 2004


You need to hit F9, then click the little 'Run RAD' and 'Run VIS' control circles to Normal, for each, and then hit ok.

This will cause the lighting simulation to run and light your map.




Quote
Re: Light
Posted by Livett on Fri Dec 31st at 11:30am 2004


You may want to make a couple of HL1 maps before going on to HL2. Just my advice, but if you are like me with most things you'd rather jump in at the deep end.



Quote
Re: Light
Posted by Dark|Killer on Fri Dec 31st at 12:46pm 2004


dude i had the same problem...to fix it...

  • click start
  • click search
  • type lights.rad
  • right click
  • click on copy
  • open the bin dierctory in source sdk (E:SteamSteamApps<username>sourcesdkbin)
  • paste it there

u should have it there....now add some light entties in the hammer....hit f9 tick everything to normal...run the game...and have fun...did this solve ur problem?

[addsig]



Quote
Re: Light
Posted by Rott3n on Fri Dec 31st at 12:52pm 2004


? quoting RabidMonkey777
You need to hit F9, then click the little 'Run RAD' and 'Run VIS' control circles to Normal, for each, and then hit ok.

This will cause the lighting simulation to run and light your map.

I do run it like that. But if you look at my screenshot you will see my hole map is bright and thats with out and type of lighting added.





Quote
Re: Light
Posted by Dark|Killer on Fri Dec 31st at 12:58pm 2004


dude i just told u wat to do.... U TRIED IT??

did it work??>...if it did...select this forum as answered...

[addsig]




Quote
Re: Light
Posted by Rott3n on Fri Dec 31st at 1:28pm 2004


? quoting Dark|Killer
dude i just told u wat to do.... U TRIED IT??

did it work??>...if it did...select this forum as answered...

Sry dark I was replying while you were typing and no it did not work.





Quote
Re: Light
Posted by Dark|Killer on Fri Dec 31st at 1:32pm 2004


u sure u copied the lights.rad to the bin directory???

make sure if ur map is for hl2mp copy the one for hl2mp...if tis singleplayer...copy the rad of HL2 the normal one...if its for cs:s...then copy the rad of CS:sourse to the SDK bin ( all of the rad files can be found when u search for them in the search thing...)

[addsig]




Quote
Re: Light
Posted by Rott3n on Sat Jan 1st at 3:46am 2005


I get this in console: Level unlit, setting 'mat_fullbright 1'

If i set my game to sv_cheats 1 and change mat_fullbright 0 I can see my lights. I formated today and still get this problem...





Quote
Re: Light
Posted by Theopsych on Mon Jan 3rd at 4:59pm 2005


maybe you should post everything it prints on the console





Quote
Re: Light
Posted by parakeet on Tue Jan 4th at 3:37am 2005


lol wtf ... this much trouble out of lights ... either rad is off or its got a leak

A leak is any opening to null space. "any area that isnt closed off by a world brush. Displacement surfaces need to be capped off all entities need to be INSIDE your little box.

Edit:always have at least one Light entity

create a holowed box around the entire lvl and it should be fixed then create a box around half and if its not fixed the area thats not boxed is the area with the problem continue boxing off areas untill the problem is fixed
[addsig]




Quote
Re: Light
Posted by Rott3n on Tue Jan 4th at 4:55am 2005


Sorry guys, I should have posted last week when I fixed it. I just forgot to add a light when I first ran the map.





Quote
Re: Light
Posted by Leperous on Tue Jan 4th at 12:57pm 2005


Hmm, I could have told you that if I saw this post






Post Reply