Prison toilets falling down
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Re: Prison toilets falling down
Posted by satchmo on Fri Dec 31st at 6:43pm 2004


I know the prison toilet models need to be prop_physics, but I noticed that they don't stick to the wall (like they're installed) after the world spawns. This makes sense to me, because they are physics objects after all, and they react to gravity. But I want them to stay upright and attached to the wall initially.

Do I need to tick a certain flag setting to make them stay up initially?

[addsig]




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Re: Prison toilets falling down
Posted by CrazyC on Fri Dec 31st at 6:54pm 2004


Checking off the "Start Asleep" flag will start with the toilets attached to the wall. But I am pretty sure once they are shot, they will fall. But being only toilets, you want them to be shot around, dont you?





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Re: Prison toilets falling down
Posted by Guessmyname on Fri Dec 31st at 6:57pm 2004


have you tried the motion disabled flag?
If you want them to be psy gunnable check enable motion on psycannon grab too




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Re: Prison toilets falling down
Posted by IrishGuinea on Fri Dec 31st at 8:29pm 2004


? quoting Guessmyname
have you tried the motion disabled flag?
If you want them to be psy gunnable check enable motion on psycannon grab too

check enable motion on psycannon grab... thats all you need to do to keep them up.





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Re: Prison toilets falling down
Posted by Mouse on Fri Dec 31st at 8:36pm 2004


Yeah, motion-disabled will do it.

Now if only I could figure out why my sink doesn't respawn like my toilet does.




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Re: Prison toilets falling down
Posted by Petrarch on Fri Dec 31st at 9:20pm 2004


prop_physics_respawnable?



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Re: Prison toilets falling down
Posted by Mouse on Fri Dec 31st at 10:22pm 2004


Yeah that's what it is, but it won't respawn.





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